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《无主之地2》欧美已经偷跑,附带玩家评测

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求败者

你侮辱了神作X,也侮辱了自己

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 楼主| 发表于 2014-5-7 00:30  ·  湖北 | 显示全部楼层 |阅读模式

游戏已经偷跑
    Frame rate is not as bad as I expected, but I fear they may have made sacrifices in the wrong areas. I'm fine with not having persistent dead bodies on the screen, but having just 2-4 enemies in screen at a time makes it too easy.

    I only played through Southern Shelf, but I was impressed with it. It isn't quite as sharp as the console, the frame rate isn't as good, and the controls take getting used to, but I knew that going in. If given the option, I'll continue playing it on the 360, but this is still a good game for roadtrips away from my console. My main complaint with it is it seems easier than the console version. There are fewer enemies at a time and I've had a couple instances already where the enemy AI just stands around and lets me kill them. But otherwise, it seems pretty solid.

    Your concern is likely well placed. I just ran to Southern Shelf-Bay, where on console there are normally enemies on all sides of me. On the vita, however, I did not see more than 3 at a time. It's very noticeable when you run by enemies instead of killing them, and noticing that more do not spawn while the previous are on screen. This could end up really hurting the diffi***y, as it makes running through enemies an easy and viable option rather than having to fight through them.

    Most of the time I just see two or three. The most I saw at one time during the 2 hours I played was 6. After having played on console for a couple hundred hours, it is very noticeably easier.

    It has still been playable. It's possible that you won't mind at all. It just depends on you. If you want a challenge, this probably won't be for you, but if you just want a portable looter/shooter, then this will likely still get the job done..


评测简单的说,帧数画面什么没主机PC版好这点不用再多说,不过流畅度据反映没想象中差,基本能够稳定帧数来游戏

玩家表示玩过2小时印象最深的不满处是同屏敌人不够多,大部分时候2—4人,最多6敌人(不过不清楚后面是否会变好)

Im okay with that. I'll be playing BL2 solo on vita and on console solo play is just awful because of amount of enemies.


当然有人表示从好的方面来讲,V版好像后期可以更轻松SOLO游戏。。。因为看样子不会有那恶心的敌人海了。。。

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发表于 2014-5-16 09:21  ·  浙江 | 显示全部楼层
sj77 发表于 2014-5-7 07:52
本身无主之地2的存在不就证明了比其他便携机强大么,要说装机v明显最少,但为什无主2能移植过来  fifa能 ...

     我是觉得PSV的技能很强大了  无主2能直接移植  画面到这个样子已经是足够了  居然有人喷。。。。

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发表于 2014-5-15 15:39  ·  广西 | 显示全部楼层
能玩无主之地我觉得PSV已经很强了 就差第三方有没有诚意做好一款游戏了

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发表于 2014-5-11 13:47  ·  上海 | 显示全部楼层
214523914 发表于 2014-5-10 15:30
还是不上不下,已PSV平台开发的像样点的动作游戏一个都没有,噢,有一个重力眩晕,终于找回点存在感了, ...

合金和狐狸的移植HD还是不错的,对之前游戏生涯不完整的我很好的补完了MGS3。最关键是MH系列被横刀夺爱,可惜可叹啊

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发表于 2014-5-11 09:28  ·  河北 | 显示全部楼层
sj77 发表于 2014-5-9 20:24
可以1V1的  WIFI语音联机                  
但遗憾的是不支持面联

纳尼不支持面联!?!?

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发表于 2014-5-10 15:30  ·  广西 | 显示全部楼层
dominicsun 发表于 2014-5-8 11:19
所以嘛!还是我大V威武!

还是不上不下,已PSV平台开发的像样点的动作游戏一个都没有,噢,有一个重力眩晕,终于找回点存在感了,移植各种渣优化。。

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发表于 2014-5-10 14:31  ·  北京 | 显示全部楼层
sj77 发表于 2014-5-9 20:24
可以1V1的  WIFI语音联机                  
但遗憾的是不支持面联

竟然能wifi不能面连...
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发表于 2014-5-10 14:25  ·  广东 | 显示全部楼层
这次反响ok的话前传也外包给sec做个vita版吧,正好cross save随时随地刷刷刷

求败者

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 楼主| 发表于 2014-5-9 20:24  ·  湖北 | 显示全部楼层
hhhzyd 发表于 2014-5-9 19:15
这货能不能联机?

可以1V1的  WIFI语音联机                  
但遗憾的是不支持面联

求败者

你侮辱了神作X,也侮辱了自己

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 楼主| 发表于 2014-5-9 20:22  ·  湖北 | 显示全部楼层
故人是非 发表于 2014-5-9 18:01
读盘不算是什么大问题,地图大,也不需要总进进出出。2我只玩了PC版,不过PC版切出菜单界面会明显掉帧。 ...


恩 目前来看 这边也是大多数反映避难所的掉帧情况是最明显的
另外根据反映,那些2—4敌人的地方好像是通过更快速的刷新敌人来弥补同时出现的敌人数量不多,就整体来看敌人总数应该差不多
而在左撇子蒸汽动力这图内,经常能在雷达看到6-9敌人同时在
所以并非全程都是2-4敌人 而是要看地图

The assumed 3-4 enemy limit is something I've only experienced in very open areas. And they seem to compensate for this by very quick spawns of reinforcements, so the wave of enemies is pretty consistent.

In certain areas it is MUCH higher. I did the assassin's quest in Southpaw Steam & Power and there were times when 6-9 enemies were simultaneously on radar and attacking.

It all seems to depend on what area you are in. After another full night of playing in several areas I really don't see the enemy count as an issue.

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发表于 2014-5-9 19:15  ·  广西 | 显示全部楼层
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