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发表于 2020-7-9 10:01  ·  江西 | 显示全部楼层
所谓私货就是游戏途径了一座犹太教堂,发现了一卷摩西五经,蒂娜讲解了一下当时的年份按犹太历法是5xxx年 然后还念了一下她过节就会有好吃的。这就是所谓游戏中传教现在制作人被称为甲级战犯

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 楼主| 发表于 2020-7-9 12:32  ·  未知 | 显示全部楼层
本帖最后由 dennisdx 于 2020-7-9 02:18 编辑

这个就是私货的害处之一啊。有剧透,如要翻译请慎重。

https://www.inverse.com/gaming/l ... ntroversy-explained

The Last of Us Part II is a controversial game, and much of that controversy has been fueled by bigotry toward developer Naughty Dog’s foregrounding of LGBTQ+ and gender non-conforming characters. However, the game’s decision to deadname a transgender character — Lev, played by trans actor Ian Alexander — has also prompted condemnation from members and allies of the LGBTQ+ community.

In a game already dealing with fabricated controversy from the far-right corners of the gaming community and relative silence on why the developers chose to portray these issues in this manner, The Last of Us Part II’s actually legitimate deadnaming controversy reveals that even progressive developers have a long way to go.

THIS ARTICLE CONTAINS SPOILERS FOR THE LAST OF US PART II.

WHAT IS DEADNAMING? GLAAD Director of Transgender Representation Nick Adams has defined deadnaming as “To reveal a transgender person’s birth name without their explicit permission,” to The New York Times. This practice is harmful because it constitutes “an invasion of privacy that only serves to undermine the trans person’s true authentic identity, and can put them at risk for discrimination, even violence.”

HOW DOES DEADNAMING COME UP IN TLOU 2? Lev is an adolescent who befriends Abby during her treacherous adventure in Seattle. Lev has been kicked out of his religious community known as the Seraphites for shaving his head and identifying as male. The game drops some pretty clear contextual hints about Lev’s identity, but during a confrontation with some Seraphites, they angrily refer to Lev by their deadname.

Lev asks if Abby heard what the Seraphites called him, and she confirms that she did. Abby doesn’t press the issue, only saying that he can tell her more if he feels like it. Lev declines.


Lev and his sister Yara in 'The Last of Us Part II.'Sony Interactive Entertainment / Naughty Dog
HOW PLAYERS HAVE RESPONDED — “I'm not going to pay $60 for a game that mistreats, deadnames, and abuses trans characters,” translator and RPGSite and Silconera contributor Kazuma Hashimoto said on Twitter. “It doesn't matter how "dark"/"grim" a setting is, that's unnecessary. Developers need to understand what kind of player will feel good about that kind of violence directed at trans people.”

While The Last of Us Part II likely aims to shed light on the diffi**ies of being transgender, it does so clumsily. Hashimoto points out that some gamers might even get pleasure from seeing transgender characters beat up or deadnamed. Even if the game portrays actions like deadnaming in a negative fashion, should it really be portraying them at all?

The game clearly explains that the Seraphites expelled Lev for defying the group's traditional gender roles, so deadnaming the character comes across as an unnecessary “saying it louder for the people in the back” moment. It’s hard for the game to present itself as progressive while pandering to ignorance.

A blog post from Harsupis elaborates on this issue:

“It is, for example, extremely distressing for cisgender writers to have a trans character where we have to go through multiple levels in a meandering subplot where that character is repeatedly deadnamed and it is revealed that he was meant to 'become a wife to an elder.'...Fellow cis writers: do not deadname your trans characters. Just don’t do it. We don’t need to.”
Critics suggest cis white male writers like Neil Druckmann are out of their wheelhouse on this issue and disappointingly rely on queer identity as a mere setup for conflict and abuse. This widespread sentiment is apparent through just a simple Twitter search. Deadnaming characters and dramatizing their abuse isn’t “representation”, it’s bad writing.

It's important to note that much, if not all of the criticism here is directed at the writers: Alexander's portrayal of Lev has drawn warm praise online.

THE INVERSE ANALYSIS -- The Last of Us Part II makes some significant strides in terms of LGBTQ+ representation in games, but its shortcomings also show that the industry has a long way to go. While the handling of Lev may have been well-intended by Naughty Dog’s writers, many players find it offensive, objectionable, and just plain unnecessary. Games don't need to resort to deadnaming in order to say they're representing the transgender experience.


确实 固执己见 不会尊重

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 楼主| 发表于 2020-7-9 12:34  ·  未知 | 显示全部楼层
所谓私货就是游戏途径了一座犹太教堂,发现了一卷摩西五经,蒂娜讲解了一下当时的年份按犹太历法是5xxx年 然后还念了一下她过节就会有好吃的。这就是所谓游戏中传教[s:joy]现在制作人被称为甲级战犯[s:joy][s:joy]


就这? 那历史书可别看了

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发表于 2020-7-9 12:35  ·  北京 | 显示全部楼层
例如埃比的建模就是ZZZQ,如果做成蒂法那样就是不正确

圣骑士

Galaxy Express 999

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发表于 2020-7-9 12:43  ·  广东 | 显示全部楼层
本帖最后由 石斛兰 于 2020-7-9 12:49 编辑

这个很难全面的概述,其实我也在想为什么我们会对一个“作品“ 感受到ZZZQ的原因,其实概括出来无外乎有以下特点:

现实生活中有女同,有!但是数量占人口总数的百分比底。
现实生活中有比一个街区走在路上的男的都强壮的女性,有!但是数量占女性总数的百分比底。
现实生活中有血海深仇的复仇圣母,有!但是数量占复仇者总数的百分比底。
         
如果一个电影,或者游戏,在特殊环境下,把这些百分比底的因素全都凑齐了,就给人一种“这也太凑巧了吧,刻意为之”的感觉。

这大概就是引起一部分人不适的起源……

因为各方面的事件,小众群体要争取自身的权益(这个无可厚非),所以很多出版方就投其所好。 因为你反对,你就是**不正确!在北美国家,你要是戴上一个歧视XXX群体的帽子可是很严重的。  为了正确,就会发生这种:你是小众群体是吧?好,就选你来作为代表。  

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发表于 2020-7-9 12:52  ·  美国 | 显示全部楼层
关于zzzq对线的正方话术:
zzzq这个确实是有为黑而黑了,因为游戏作为数字时代的新型媒介,有网络直播的加成,传播能力非常优秀,因此也需要担负起相应的社会责任,而主动在游戏里面加入跨性别角色这个举措,非常好的声援了社会边缘群体,对于整个社会的进步和开化都是有着无比的积极效应的。而美国末日2恰恰勇敢的踏出了着举足轻重的一步,既是游戏,但是又高于游戏,而这种润物细无声的人文关怀,可以说是在整个游戏领域都极其罕见的,并且在电子游戏的历史上留下了极其浓墨重彩的一笔。

关于夹带私货的反方话术:
Neil Druckmann这人就尼玛离谱,抛开强行加入LGBTQ+这个元素不提,仅仅是**元素就已经让人恶心了,对,就是让、人、恶、心!从剧情和理性的角度来说,我仔细的搜索了现实中西雅图市的地图,你们猜怎么着?西雅图市区里面,压根没有游戏里面的犹太教堂!对,就是压根没有!美末2在一方面尽量还原现实中建筑的前提下,居然可以的加入了一个现实中并不存在的犹太教堂,用意可以说是昭然若揭了吧!而且从剧情角度来说,蒂娜信与不信犹太教,对于艾丽和主线剧情的走向,没有丝毫的影响,但是游戏里她还是会不厌其烦的给你介绍相关的**背景,就差按着大家的头传教了,并且里面的犹太教物品都是无法攻击的,可谓罪加一等。而且蒂娜的形象,明明是一个有着意大利血统的女孩子(角色模特本身是意大利裔美国人),和犹太教的信教群体可以说八杆子都打不着,这不是可以夹带私货,还是什么呢?!

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 楼主| 发表于 2020-7-9 16:34  ·  未知 | 显示全部楼层
关于zzzq对线的正方话术:
zzzq这个确实是有为黑而黑了,因为游戏作为数字时代的新型媒介,有网络直播的加成,传播能力非常优秀,因此也需要担负起相应的社会责任,而主动在游戏里面加入跨性别角色这个举措,非常好的声援了社会边缘群体,对于整个社会的进步和开化都是有着无比的积极效应的。而美国末日2恰恰勇敢的踏出了着举足轻重的一步,既是游戏,但是又高于游戏,而这种润物细无声的人文关怀,可以说是在整个游戏领域都极其罕见的,并且在电子游戏的历史上留下了极其浓墨重彩的一笔。

关于夹带私货的反方话术:
Neil Druckmann这人就尼玛离谱,抛开强行加入LGBTQ+这个元素不提,仅仅是**元素就已经让人恶心了,对,就是让、人、恶、心!从剧情和理性的角度来说,我仔细的搜索了现实中西雅图市的地图,你们猜怎么着?西雅图市区里面,压根没有游戏里面的犹太教堂!对,就是压根没有!美末2在一方面尽量还原现实中建筑的前提下,居然可以的加入了一个现实中并不存在的犹太教堂,用意可以说是昭然若揭了吧!而且从剧情角度来说,蒂娜信与不信犹太教,对于艾丽和主线剧情的走向,没有丝毫的影响,但是游戏里她还是会不厌其烦的给你介绍相关的**背景,就差按着大家的头传教了,并且里面的犹太教物品都是无法攻击的,可谓罪加一等。而且蒂娜的形象,明明是一个有着意大利血统的女孩子(角色模特本身是意大利裔美国人),和犹太教的信教群体可以说八杆子都打不着[s:doge],这不是可以夹带私货,还是什么呢?!


老哥这个回复 感谢!

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发表于 2020-7-9 17:31  ·  广东 | 显示全部楼层
Stars-Chivalry 发表于 2020-7-8 19:35
这也是我一直在寻找答案的疑问,但目前为止并没有人能明确的告诉我 ...

最好不要去找,第一这个门槛碰不得,第二这个答案不知道比知道好……

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发表于 2020-7-9 17:58  ·  未知 | 显示全部楼层
不就是女同和女拳了,u1s1,确实不喜欢。
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