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Infinity Ward在Reddit上面发布了一段玩家社区的更新内容,其中提到了《使命召唤:无限战争》的排行榜将于本月月底上线,战斗记录及图标编辑器随后也会到来。IW还提到了之后的一些计划,解释了之前的一些问题。
原文地址:https://www.reddit.com/r/Infinit ... pdate_january_2017/
原文及个人渣翻:
It’s the beginning of a new year and we have plans to make 2017 as exciting as ever for Infinite Warfare and our fans. Since we launched the game, we’ve gathered a ton of feedback from the community. No matter the topic, it’s always productive. This discussion sustains us. It keeps us working hard as we strive to consistently raise the bar for our game development in ways that deliver a best-in-class military shooter. And to keep it up, we want to continue encouraging insightful, helpful conversation about the game we all love to play. So, with that in mind…here’s what we have to tell you today:
2017年已经到来,在新的一年里我们计划为无限战争与玩家带来很多令人兴奋的东西。从游戏正式发售以来,我们从玩家社区那里得到了好多有建设性的意见,无论是关于哪方面的,我们因此能够更加努力地把我们的游戏做成最好的军事射击游戏。为了保持这一点,我们希望继续进行深层次的、对我们都爱玩的这款游戏有益的讨论,所以这是今天我们要对玩家说的:
Leaderboards, Combat Records and Emblem Editor.
关于排行榜、战斗记录以及图标编辑器
They’re being worked on and are going through waves (and waves) of testing at the moment. Please be patient with us and we’ll be sure to keep you updated as these features come online.
这些内容正在做而且已经进行了一些测试了,请耐心等待,这些内容上线的时候我们会通知玩家的。
Before the end of this month we’ll roll out Leaderboards, and by late February we’ll release Combat Records and the in-game editor that allows for custom emblem creation. We know everyone is anxious to get their hands on these features and we’re doing everything we can to finish testing, wrap them up and get them out to you.
这个月月底之前我们会放出排行榜功能,二月下旬左右的时候我们会放出战斗记录功能以及游戏内自定义图标编辑器。我们知道大家都很期待这些功能,我们会尽快完成测试工作,然后打包推送给玩家。
To provide some insight into the leaderboards, we’ve been designing a system that promotes the competitive spirit of our multiplayer. Our leaderboards will tell you what percentile you’re in overall and, if you’re in the top 10,000 overall, you’ll be able to see your specific rank in that list of 10,000. The idea behind this is that you have to earn your way onto the list of the top players in world. Even if you’re not a competitive player, you’ll know what percentile overall you reside in, as mentioned, but you’ll also be able to see how you stack up against friends in our weekly, monthly, and all-time friend leaderboards. Once the update is live your leaderboards will be populated after you play a match in that mode. So, don’t fret if you don’t see all your data straight away. We’ll be rolling out more details on the leaderboards once they are live.
为了能让排行榜系统更有内涵,我们设计了一个玩家排名系统,可以激发出多人对战玩家竞争的热情。排行榜会显示你的整体实力在所有玩家中是前百分之几,如果你进入前一万名了的话,排行榜就会显示出你在这一万人中的具体位置。玩家可以就此努力走向世界最高水平的行列,同时就算不是竞技玩家也可以知道自己在哪个百分比的位置。排行榜依旧会显示玩家与好友之间的本周、本月、所有时间内的战绩排名。排行榜上线之后,一打开排行榜会首先显示玩家上一局比赛的模式排行,所以没有马上显示总数据排行的时候不要感到困惑。在排行榜正式上线的时候我们还会放出更多细节。
If there’s additional interest in other updates or general things, remember that we publish notes whenever there’s been a patch or update to the game that you can read on our website, InfinityWard.com or on Reddit.
如果对更新的其他内容以及一些综合性问题感兴趣的话,记住我们每次推送更新之后都会同步发出更新日志,玩家可以到我们的网站InfinityWard.com或Reddit(/r/Infinitewarfare)查看。
What else is happening at the studio this year?
新的一年里IW工作室还会做些什么?
A Lot. We’re constantly working on new game modes, new ideas to keep things exciting, and increase support for all players, including the needs of CWL and esports players.
我们还会做很多事,比如经常添加新游戏模式、把新的点子应用到游戏中,我们还会继续增强对所有玩家的支持,包括满足CWL、电竞玩家的需求。
Livestreams. We have a ton of talented developers who work here and our livestreams help us share the development process with you, introduce more members of the team, allow you to ask us questions directly, and offer behind the scenes access. The team is always eager for the chance to interact with you. Our livestreams will be a means of fostering further dialogue throughout the year.
关于直播:制作组里有很多有才华的开发者,我们的直播可以向玩家分享开发进程,介绍更多成员,玩家可以直接提出问题并且有机会了解到一些游戏背后的故事。制作组一直渴望与玩家互动,在接下来的一年里我们会继续以直播的形式促进同玩家的交流。
For our next stream, we’ll go behind the scenes with our animation department to discuss how they do what they do. After that, we’ll be speaking with the zombies team who is taking you back to the 1990s with our first Rave in the Redwoods livestream. We’ll discuss the design, the setting, and the horrors the cast of Willard Wyler’s next film will have to endure, so keep an eye on our social channels for timing and more information. Also, be sure to check out all our livestreams on our Twitch channel.
我们下一次直播的幕后展示会是动画部门的,一起聊聊平时他们都怎么做、做什么。然后僵尸小组会来聊把玩家带回上个世纪90年代的Rave in the Redwoods地图,包括设计、设定、Willard Wyler导演的下一步影片中演员们会有哪些恐怖的遭遇。所以一定要关注我们的社交网络账号以及时获取直播时间等信息,同时也可以到我们的Twitch频道观看之前直播的录像。
Tactical TDM! We’ve received so much positive feedback about Tactical TDM, so… we’ll be leaving this mode in permanently! We’ll discuss what this means and how it will be playable as we roll out updates to our playlists.
战术TDM!这个模式收到了很多正面评价,所以会永久保留。我们会和玩家讨论这一决定的意义以及在之后的更新中如何让这个模式更有可玩性。
And, we know not everyone can play during the weekend, so we’ve decided to make all of our featured modes available for an entire week instead of just a weekend, so you’ll have ample time to complete those challenges and party up with your friends.
一些玩家在周末的时候也许没时间玩游戏,所以我们决定将推荐的模式持续时间设置为一整个星期,所以玩家可以有充足的时间完成挑战、与队友组队了。
Additionally, we’re looking at what other multiplayer modes might be fun to play with the characteristics of tactical added to them. We’ll update you on that further.
此外我们还在考虑哪些模式“战术化”之后会比较有趣,敬请期待。
Sabotage DLC. It’s our first DLC of the year and we couldn’t be more excited to bring you four new multiplayer maps and a new zombies experience. And it kicks off a full season of awesome new gameplay coming your way. A lot of the feedback and reactions we saw from the community from launch has helped shape these maps, so thank you for all the suggestions and comments you’ve posted to us over the past few months. You’re all an integral part of the process and we can’t wait for everyone to play. We’ll be sharing more about the upcoming DLC as we get closer to our January 31st release date but until then, feel free to check out CallofDuty.com for the latest.
Sabotage地图包DLC是这一年推出的第一个DLC,我们很高兴可以为玩家带来四张新多人地图以及全新的僵尸体验,这也标志着新内容更新周期的开始。地图设计的时候参考了发售以来的诸多玩家反馈,感谢之前几个月玩家们发表的建议与评论,玩家是游戏进展不可获取的一部分,我们已经迫不及待地让所有人都能玩上新内容了。在接近1月31日发售日的时候我们还会分享更多的消息,不过目前为止的最新消息请访问CallofDuty.com查阅。
You’re playing, we’re listening…(and playing alongside you too)
你们在玩,我们在聆听……(也在和你们一起玩)
Maintaining and constantly improving the game is our top priority. We always have a plan of action for updates and patches, but in some cases require more testing time that can pump the brake, sometimes soft, sometimes hard, on the exact expected timing. This is especially true for things you may encounter in game, which is where your detailed feedback is invaluable to us. Things that require code changes, like map exploits for example, can take a bit longer and require more investigating while smaller patches can usually be created and deployed fairly quickly.
维护与不断地提升游戏体验是我们的首要任务,我们一直都有更新的计划,但有些情况下需要更多的测试时间才能把更新正式带给玩家,确切的预计时间有时候会很精确,有时候会不太确定。尤其是对于一些玩家可能会在游戏中遇到的问题,因此玩家细致的反馈对我们来说是无价之宝。有一些需要改动代码的变化,例如地图bug,所需的时间和精力稍微长一些;不过一些小更新的创建与推送就会比较快。
Acknowledging unexpected issues that pop up is an important to us, and we always need as much information as possible to create the fix. Until we have that particular solution tested and working, it’d be unfair for us to tell you specifics about the fix, but rest assured that the team is cranking away.
如果想要修复一些预料之外的问题,了解更多关于问题的信息对我们来说很重要。而且在解决方案测试并且确认有效之前,我们不能提供关于修复的更多细节,但我们的团队确实在进行这些工作。
Are you working with Pro Players?
你们同高水平玩家有交流吗?
Yes. We’ve been working with various players since before the game was released. The pro community is a unique subset of the Call of Duty community. They bring a particular perspective to our game and to the competitive scene. From year to year, these players work together to find the perfect team, learn a new game, and adjust to playing in a different in-game setting, so gathering their feedback is crucial when it comes to development and creating the best experience for them as they head into a new CWL season.
是的,从游戏发售之前开始我们就同许多玩家接触了。高水平玩家群体是整个COD玩家群体中很特别的一部分,他们有时候会从特别的角度看待这款游戏以及竞技层面的一些问题。多年以来,这些玩家一直在尝试让自己的队伍更完美、适应新游戏、调整并尝试不同的游戏设置,因此作为即将参加新赛季CWL比赛的玩家,他们的反馈对于游戏开发以及为高水平玩家提供良好的体验至关重要。
One of the biggest features we removed due to pro feedback was the weapon draft that was mentioned in an early version of the rules for competitive Infinite Warfare. After many conversations, we decided to remove it from the upcoming season and focus our attention on other aspects of the competitive scope. For example, we’ve altered hybrid weapons, moved bomb sites, tuned various weapons, adjusted Payloads, and fixed bugs as we saw them. Are there more changes coming? Yes, and we’re working closely with folks at the CWL to help ensure these changes don’t overlap or happen right before major events.
由于高水平玩家的反馈而做出的最大调整是无限战争早期电竞规则的武器限制,在经过了很多交流之后,我们决定移出这一限制,在电竞范围内把关注点放到其他地方。例如我们限制了可变型武器、移动了爆破点位置、调整了很多武器、调整了Payload技能、并且在出现bug的时候进行了及时的修复。未来还会有更多的改动吗?会的,并且我们会与负责CWL电竞比赛的工作人员保持紧密的联系,避免在重要活动的同时或较短的时间之前调整平衡。
How can you continue to help?
你们还会继续为玩家提供帮助吗?
Please keep giving us your feedback. There are many ways to reach us be it Twitch, Twitter, Facebook, or via customer support.
请玩家继续向我们反馈自己的想法,有很多渠道,例如Twitch、***、脸书、或者是客服渠道。
We pore over player data, feedback, and suggestions with as many players as possible. Every player is an important part of the community. We want to know when you’re experiencing an issue or run into something we’ve never seen before, but we always need specific information to make a call on any possible solutions we can create.
我们会尽可能多的关注玩家数据、反馈和建议,每一名玩家都是社区的重要组成部分之一。我们希望知道玩家遇到了什么问题、遭遇了什么之前没有经历过的境况,但是想解决这些问题我们需要足够的信息才行。
To help, tell us as much detail as possible. This should include how often you encounter a problem, what platform you’re playing on, the mode you’re playing, and if you can reproduce it. Video and screenshots are extremely helpful in these scenarios too.
玩家提供尽可能多的信息会帮助到我们,这样的信息应该包括遇到问题的频繁程度、所在平台、游戏模式以及能否重复触发,录像及截图十分有用。
As always, we’d ask that folks stay productive and minimize threatening or demeaning language. Conversations about robots, however, are always welcome.
一如既往的,我们希望人们能够保持建设性,尽量不要使用威胁性或贬低性的语言。关于机器人的讨论会一直很受欢迎的。(这一段的翻译存疑)
You banned players for taking part in the holiday key exploit?
你们封了那些利用假日奖励bug刷钥匙的玩家?
Yes. Players who received a notification on their console were given a 48-hour ban along with a clean swipe of their keys and salvage. Ranks and inventory were not reset. Based on our ongoing review, additional penalties may be assessed in the coming weeks.
是的,那些在主机上收到了通知的玩家被封禁了48小时,并且清空了钥匙和齿轮货币,等级与库存没有被重置。根据依然在进行中的再次检查,我们可能会在接下来的几个星期里追加惩罚。
If you’d like to freshen up on the current Enforcement policy, you can read it here(https://support.activision.com/a ... -Enforcement-Policy ). It has been updated to reflect the specifics of our game, but the policies in place remain much the same from its initial version.
如果不了解我们当前的强制执行政策的话,你可以在这里阅读原文(https://support.activision.com/a ... -Enforcement-Policy ),这一政策根据本作的情况进行了特别的改动,但是总体内容同之前的版本差不多。
What about cheaters on PC?
那些在PC平台作弊的人呢?
We know it can be incredibly frustrating to run into others who you feel might be cheating, so with the recent update we’ve added some additional security measures to help prevent others from creating an unpleasant experience. We take cheating very seriously and we’re continuously investigating any and all reports we see.
如果对面有你认为在作弊的玩家时,我们知道那种挫败感会十分强烈,因此在最近的更新中加入了更多的安全性鉴定措施,这样可以在一定程度上防止作弊者给其他玩家带来不良的游戏体验。我们对待作弊问题十分认真,并且会继续对每一份我们能够了解到的举报内容进行调查。
Lastly, a big thank you!
最后,十分感谢你们
We love our community. Having the many opportunities to play and talk with all of you is something we are eternally grateful for and don’t take for granted. We think of the community as part of our team and appreciate all of the support you’ve continued to give to us. There’s an exciting year ahead and we’re looking forward to having more conversations with you along the way. See you online!
我们爱我们的玩家社区,我们真诚地感谢能有机会与各位玩家一同游玩、交流。我们认为玩家社区是我们团队的一部分,十分感谢玩家们一直以来给予我们的支持。新的一年会很令人兴奋,我们期待在前进的路上能与玩家有更多的交流。咱们线上见! |
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