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《使命召唤:无限战争》1.05版本更新内容

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 楼主| 发表于 2016-12-2 10:33  ·  美国 | 显示全部楼层 |阅读模式
本帖最后由 Hans_Baidu 于 2016-12-2 11:58 编辑

主机上应该是1.05版本,大概更新了1.3G,PC同步更新了,大约800M。
更新内容原文: https://www.reddit.com/r/Infinit ... om_infinity_ward_2/


更新:以下几条是后续添加的(和原本的更新内容有一些重复的地方)
• Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
修复了一个问题以确保游戏时间倒计时至0之前结束的比赛能够正确的分出胜负
• Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
修复了以下这些地图的一些bug:Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
• Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
修复了回合制的模式任务小队的挑战进度不能正常显示的问题
• Fix for Warfighter ‘Ping’ Trait Challenge.
修复了Warfighter的扫描技能的挑战问题
• Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
Hardcore模式中获得的分数以及选择好的连杀奖励会显示在HUD中了
• Fixed issues with the Nuke killstreak in round based modes.
修复了回合制模式中核弹连杀奖励的问题
• Fixed an issue where joining a match in progress and losing would end your win streak.
修复了输掉中途加入的比赛会导致连胜中断的问题
• Fixed an issue with force spawning users without a loadout selected in Custom matches.
修复了自定义游戏中会在玩家选择装备之前强制使玩家进入比赛的问题
• End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
上行传输模式的游戏在倒计时结束后会停止,一旦倒计时结束就无法得分了
• Various winner’s circle updates and bug fixes.
进行了一些赢家圈的更新和bug修复
• Infected updates: XP Updates - Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
感染模式的一些更新:经验方面,幸存者击杀敌人获得的经验及分数会更多。所有被感染的玩家在有幸存者被击杀的时候都会获得支援分数。稍微降低了感染者的移动速度。感染者的身上会有红色的电弧效果,这样可以同普通的Synaptics更好地区分。此后的更新会加入更多的武器。
• Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
修复了一个问题以确保游戏时间倒计时至0之前结束的比赛能够正确的分出胜负(这条在官方的更新内容中确实出现了两遍)


原本的更新内容
General Updates
总体的更新
• Notification for the “latest” calling cards from drops
会提醒最新开到的玩家名片
• Fix to Taunt menu selection and audio queues
修复了嘲讽动作菜单的选择和音频队列问题
• Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
修复了猎户座行动任务小队的指挥官在祝贺升级的问题
• Fix for accessories not remaining equipped after leaving menu
修复了调整配件后退出菜单会导致调整没有实际应用上的问题
• Joining a game in-progress and then losing no longer ends your win streak
中途加入游戏后输掉不会影响玩家的连胜记录了
• Adjusted overlap of text in Calling Card and Emblem menus
调整了玩家名片和图标原来会重叠的文本内容
• The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
Good Citizen奖章会正确地给予召唤空投补给的玩家了(之前的判定问题导致这个奖章的获得方式很令人费解)
• Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
修复了损伤本方电击哨械机枪会获得支援分数的问题
• Fix for one of the Synaptic Taunts not appearing correctly
修复了Synaptic的一个嘲讽动作显示不正确的问题
• Adjustment to the Banshee ammo counter animation
调整了Banshee子弹计数器的动画
• Added ricochet to the Epic Oni prototype, Kaiken
Oni史诗变种Kaiken增加了跳弹属性
• Fixed a bug where an error would occur after calling in a UAV
修复了一个召唤无人机会出现的问题
• Fixed a bug when holding a weapon and gesturing
修复了一个持有武器并做手势动作时会出现的问题
• Fix for players being given Missions for Rigs that are not currently unlocked
修复了玩家的任务有时会是要求用自己尚未解锁的装备完成的问题
• Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
修复了Banshee史诗变种Siren(对其他玩家造成伤害会导致他们丧失一部分听觉的)武器技能不起作用的问题
• Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
修复了上行传输模式队伍控制球的图标在分屏游戏的HUD上不能正常显示的问题
• Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
修复了哨械机枪在找到下一个目标之前会持续攻击已经死掉的目标的问题
• Fixed an issue where a player would get the wrong mission in a match
修复了一个玩家在进入一场比赛后接到的任务不是自己选择的那个的问题
• Fixed a freeze issue when attempting to access the Store
修复了进入游戏内商店会导致游戏卡住的问题
• Fixed a bug where splitscreen users were unable to change their team or role in custom games
修复了分屏自定义游戏时玩家无法更换阵营或进入游戏的问题
• Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
修复了Frontier地图分屏游戏时走廊内的阴影会闪烁的问题
• Adjusted the killcam when a player is killed by a Bio Spike on Frontier
修复了Frontier地图中玩家被生化尖刺击杀后的回放问题
• Fixes to map exploits across various maps
修复了多张地图的(可以卡出地图之类的)漏洞
• Added function to allow the user to rotate a weapon in the Loadout select menu
增加了选择装备界面可以旋转观察武器的功能
• Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
修复了使用Steel Dragon大招武器会导致玩家被踢回主菜单的bug
• Fixed a bug for secondary controllers for users in splitscreen
修复了分屏游戏时第二用户手柄的一个bug
• Fixed crash that would occur after map restarts
修复了地图重启会导致的崩溃问题
• Fix for users seeing repeat Rig videos
修复了玩家会反复看到Rig视频的问题
• Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
移除了匹配一场公共比赛之后在调整装备的菜单内“正在连接到匹配服务”的文本
• Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
修复了分屏游戏时两个玩家同时调整装备就会被从菜单踢出来的问题
• Fixed a bug where users were able to temporarily gain access to locked Loadout slots
修复了玩家可以临时突破10个pick的限制解锁更多装备槽位的问题
• Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
修复了分屏游戏时转生会导致屏幕变红、玩家无法编辑装备等问题
• Adjusted the death camera from penetrating into corpses on the map
调整了玩家被击杀之后镜头会穿过地图内尸体的问题
• Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
修复了Genesis地图内秃鹫无人机会在建筑物内卡住的bug
• Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
修复了夺旗模式中bot会一直在敌方掉落的旗子附近徘徊的问题
• Fix for various overlapping texts in some menus
修复了某些菜单中的很多文本重叠问题
• Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
修复了分屏游戏时呼叫某些分数奖励的大地图会显示不全的问题
• Fix for the cook timer being visually offset in splitscreen
修复了分屏游戏时煲手雷的时间提示图标偏移的问题
• Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
修复了某些语言版本在购买季票之后的错误消息提示以及无限加载的问题
• Fix for possible stat loss when signing into the same PSN account on multiple consoles
修复了在多台主机上登入同一PSN账号可能会导致的资料丢失问题
• Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
修复了DMR-1史诗变种Spectacle自带的反射瞄具的自定义准星会和瞄具边缘重叠的问题
• Various lobby merging lobby fixes
修复了一些合并匹配房间的问题
• Luitween Error fix – please let us know if you still experience this and where
修复了LUITween的问题(大概是个会导致在进行游戏时直接跳回到主菜单开始界面的问题),如果还有这个问题的话可以到上面的链接向IW反馈
• Splitscreen players will now be awarded Keys and Mission Team Rank
分屏游戏的玩家可以正常获取钥匙和任务小队经验了
• Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
修复了在军需官界面打开箱子之后卡顿的问题
• Moved Gender Voice Option to Rig Appearance Menu
性别语音选项挪到了Rig外观菜单

Zombies in Spaceland
僵尸太空乐园的更新
• Potential Luitween Error fix – please let us know if you still experience this in Zombies!
同上,修复了LUITween的问题
• Further work to ensure AFK players don’t stay in the game and continue to matchmaking
长时间没有操作的玩家被踢出后不会继续进行匹配了
• The Headcutter damage exploit vs. Alien has been balanced
平衡了Headcutter***给予外星人boss的伤害
• Adjustment to pause menu visuals during splitscreen
调整了分屏游戏时暂停菜单的样子

Xbox One Specific
Xbox One上的更新
• Fix for muting players via “View Gamercard” option
修复了查看玩家选项静音玩家的问题
• Fixed hitching on Xbox while in a Private Party
修复了在私人组队时会卡顿的问题
• Fixed a rare audio related crash
修复了一个比较罕见的由于音频导致崩溃的问题
• Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused
修复了暂停的僵尸自定义游戏无法继续进行的问题
• Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects
修复了玩家会因为手柄断开连接导致的语音设置问题被从搜索与爆破游戏中踢出

PC
PC的更新
• Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
修复了过长的用户名会超出地图加载屏幕范围的问题
• Fixed a bug where a user could exceed the 10 point Loadout limit
修复了一个可以解除10个pick限制的bug
• Fixed a bug where special characters in a username would cause stuttering for other players
修复了一个用户名中有某些特定的字符会导致其他玩家卡顿的bug
• Fixed the keybind option for Taunts in Winner’s Circle
修复了赛后玩家圈展示嘲讽动作选项的按键问题
• Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
修复了单人模式中不同关卡之间由于画面卡顿导致的声音问题
• Added mouse support to the lobby member slide feature
切换到查看房间内玩家的操作支持鼠标了
• Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
修复了在选择了屏蔽文字和语音交流之后,文字交流依然会显示的bug
• Fixed a bug where the game stop responding if a player switched from windowed to full screen
修复了从窗口化切换到全屏的时候游戏会未响应的bug
• Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
修复了不同模式之间复制键位设置会导致很多设置好的按键变为未设置状态的问题
• Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
修复了停用手柄之后PC的按键会暂时显示成原来的帮助按键的问题

COD CASTER/CWL
观战模式和电竞方面的更新
• Fix to 3rd person spectator showing zoomed in winner’s circle
修复了第三人称观察会导致在游戏结束后的赢家圈视角放大的问题
• Add a sync intermission countdown with the host in CODCaster
观战模式中开始游戏倒计时会同步显示了
• Adjustments to team colors/logos in CODCaster
调整了观战模式中队伍的颜色和logo
• Fix for menus in CODCaster while in splitscreen
修复了分屏游戏时观战模式的菜单问题
• Removing ricochet tracers for energy weapons in CWL
在电竞规则中移除了能量武器的子弹反弹功能
• Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
修复了在观战模式中切换队伍会反馈到上一场游戏的赛后数据的问题
• Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
观战模式增加了玩家使用无人机(自爆小车等)之后视角跟随无人机的功能
• Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
修复了在显示选项中打开目标点状态选项后,友军和敌人都会显示成红色的问题
• Adjusted the Payload charge rate and score modifier to normal in CWL rules
在电竞规则中将大招充能速度和分数增幅调整到了正常
• Support for MLG.tv
增加了对MLG.tv的支持

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发表于 2016-12-2 10:52  ·  内蒙古 | 显示全部楼层
感谢LZ分享,辛苦
该用户已被禁言

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发表于 2016-12-2 11:14  ·  广东 | 显示全部楼层
奖杯bug依旧没改进
该用户已被禁言

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发表于 2016-12-2 13:23  ·  广西 | 显示全部楼层
难道没修复整体SPM只掉不涨的bug吗?整体SPM我掉到215了

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发表于 2016-12-2 16:53  ·  上海 | 显示全部楼层
SPM是有问题,抢球模式每场SPM都是2000多

骑士

迷茫者

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发表于 2016-12-2 19:03  ·  广东 | 显示全部楼层
上不去游戏了

骑士

和善的眼神~

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发表于 2016-12-2 23:05  ·  四川 | 显示全部楼层
terry8353025 发表于 2016-12-2 13:23
难道没修复整体SPM只掉不涨的bug吗?整体SPM我掉到215了

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