Frame-rate: Rise of the Tomb Raider targets 30 frames per second with adaptive v-sync and reaches its objective fairly often. However, we ran across a significant number of scenes in which this frame-rate could not be maintained leaving us instead with judder and torn frames along the top 30 per cent of the image. We noticed a performance penalty when engaging enemies in combat as well though slowdown can occur even in sequences without any enemies or characters on screen.