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[硬件]Ageia宣布为GameBryo提供物理引擎

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 楼主| 发表于 2006-1-18 03:32  ·  美国 | 显示全部楼层 |阅读模式
Ageia和Emergent Game Technologies日前签署协议,在后者的最新2.2版本的Gamebryo 3D图形引擎和开发工具包中,整合Ageia的 PhysX SDK。

     Emergent将会支持Ageia的物理加速卡,这个加速卡将在06年上市。Gamebryo2.2版将在3月份举行的06年游戏开发者大会上发表。

    目前,Gamebryo图像引擎正被超过70款游戏利用,最近的一些作品包括360的上古卷轴4,希德梅尔的海盗,文明4,卡米洛特的黑暗世纪,自由武力等游戏。Emergent表示,整合这个物理引擎将有助于其开发工具包的跨平台利用,比如PC,360,PS3,尤其是对于装备了Ageia PhysX处理器的机器。开发工具包的用户将可以制作出更加生动真实的游戏。
Ageia Integrates Physics SDK Into Next-Gen GameBryo Engine
Physics hardware and software company Ageia Technologies, Inc. and Emergent Game Technologies have announced that they have signed a licensing agreement to integrate the Ageia PhysX SDK into version 2.2 of Emergent’s Gamebryo 3D graphics engine & tools.

According to the companies, Emergent (who recently merged with NDL, the company that developed Gamebryo) will support the Ageia PhysX processor, to be available as a PC add-on card in 2006, as part of a fully integrated cross-platform physics solution for PCs, the PlayStation 3 and Xbox 360. Gamebryo version 2.2 is expected to be available by the 2006 Game Developers Conference (GDC), to be held in late March.

The Gamebryo graphics engine currently has more than 70 titles currently in development, and has recently been used to create games such as forthcoming Xbox 360 title Elder Scrolls IV: Oblivion, Sid Meier’s Pirates!, Civilization IV, the Dark Age of Camelot series, and Freedom Force.

John Austin, Emergent’s senior vice president of business development, comments: "Integrating Ageia PhysX technology with Gamebryo gives us a potent cross-platform physics solution that will work with PlayStation 3, Xbox 360, and the PC, especially those equipped with the Ageia PhysX processor. And our customers developing PC games will be able to create games that are even more realistic."
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发表于 2006-1-18 03:35  ·  江苏 | 显示全部楼层
这个······物理引擎可是个好东西啊。
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发表于 2006-1-18 03:37  ·  上海 | 显示全部楼层
完全看不懂==
能说下和虚幻引擎有什么区别吗

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发表于 2006-1-18 04:00  ·  加拿大 | 显示全部楼层
恩。。。。等待看效果如何。。。。。。。。
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