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不知道有没有人发过,ea制作人员关于360度带球的解释

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 楼主| 发表于 2009-11-17 14:34  ·  上海 | 显示全部楼层 |阅读模式
半年前的解释,无聊稍微翻译一下

Hey all,

First let me introduce myself. I'm Gary Paterson (obviously), I'm from Scotland (Aberdeen supporter so REALLY bad week for me ) and I'm the Creative Director on FIFA10. I work with David, Mike, Christophe, Aaron, Santiago and Marcel to design the features of the game. I have been on FIFA since 07 on PS2 where I was gameplay producer and programmer, before joining the PS3/360 team for FIFA08 and 09 as lead gameplay designer/producer. Apologies for not being on here sooner, its been quite a hectic year as I'm sure you'll all understand.
这个sb自我介绍了一下,苏格兰人,创意总监。0809后加入次时代小组

I see that there has been quite a lot of traffic on here recently regarding 360 degree dribbling and I just want to send a quick post to let you all know how it works and why we chose to make it work the way that it does.

Let me begin by saying that 360 degree dribbling will have an affect on all dribble speeds: Jog, Skilled and Sprint, and will affect trapping. However, the effect on sprint is different than the others for reasons I'll explain in a moment.
一堆废话

Jogging慢速带球
When jogging with the ball FIFA10 will give you full 360 degree control, when requesting a turn you will get exactly the angle you input on the left stick. One note on this however is that for turns less than 22.5 degrees (22.5 degrees may sound like an odd limit but this is basically 360 / 16 ) you will not get a turn immediately. Instead he will make the small adjustment the next time he catches up to the ball. This is because we don't want your player to constantly be playing a turn animation as this will affect the fluidity of the dribble and also affect pass responsiveness as we do not allow you to pass while you are about to touch the ball in a dribble turn.
fifa10中慢跑是360度控制,当转向时左摇杆输入什么方向就是什么方向。对于小于22.5度的控球,球员不会马上转向,而是在下次触球前做小的调整。这么做是为了不影响运球的流畅性和传球的响应性。因为设计者不允许你在运球时将要触球前传球。

The effect of this is that FIFA10 feels more fluid and you can now beat defenders, protect the ball and ultimately make plays that you could not before.
这使你可以在突破保护球时更流畅

Skilled Dribbling技巧带球,应该就是l2/lt带球
Like jogging, skilled dribble is fully 360 degree though the real power of the feature is really in the sideways movement.
360度

Sprinting全速跑
The affect on sprinting is slightly different from jogging. The reason for this is that when sprinting your momentum dictates that you cannot adjust your body to perform the same turns that you can when jogging. In FIFA10 the range of turn that we allow when sprinting is ANY angle from 0 degrees to 22.5 degrees (plus 180), this is different from 09 as in that game we could only turn 0 or 22.5 left or 22.5 right.
全速跑与慢跑不同,因为全速跑时冲力使你无法向慢速跑一样调整身体。fifa10中加速跑运行的变向角度是0到22.5。与09不同的是,09时只能向左或右变向22.5。

Again, the reason we do not allow full 360 in sprinting is that it is just not physically possible to turn say 94 degrees and stay at sprint speed. Obviously if you did want to perform a 94 degree turn you could release the sprint button and the player would perform a 'Sprint to Jog' turn that would satisfy your pad angle request and turn 94 degrees or whatever angle you were requesting.
我们不允许360度全速跑变向的原因是物理上转向比如94度是不可能的,如果想要转向94度,请松开加速键blabla。。。。

The result of this is that you can finely adjust your sprint direction in order to not lose so much momentum when turning and potentially get away from a defender without slowing down and getting tackled like you would in 09.
这使你可以很好的调整全速跑的方向而不损失速度,使你很容易摆脱防守球员而不像09一样需要减速然后被铲。

Hopefully I have explained that clearly, its diffi*** without diagrams

Summary总结
So in summary and as a comparison to FIFA09, these are the ranges of movement that you will see in the game:

Jogging 09: 8 directions (0, ±45, ±90, ±135, 180)  
Jogging 10: 360 degrees      

Skilled Dribble 09: N/A      
Skilled Dribble 10: 360 degrees   

Sprint 09: 4 directions (0, ±22.5, 180)   
Sprint 10: 45 degrees (any angle from -22.5 to +22.5) and 180

We have shown the game now to quite a large group of people, mostly community and journalists and I have to say that 360 degree dribbling is one of the features that has stood out for the majority of people. The number of comments that I have heard about people 'not being able to go back to 09' due to the freedom and fluidity that this feature gives them is encouraging. This feature along with the numerous other changes that we have made have made FIFA10 what I believe to be a more fluid, more authentic and more fun game, I hope you will agree when you get the chance to play (fingers crossed).
反正就是说这个系统好,地球人都喜欢

Hopefully this post has addressed some of the concerns that you have. I'll try to post on here more often going forward.

Thanks for listening, and thanks for your continued support..

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发表于 2009-11-17 14:54  ·  湖北 | 显示全部楼层
怎么说呢,由于360手柄十字键的关系,360度带球还是比较合适的设计。

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发表于 2009-11-17 15:22  ·  北京 | 显示全部楼层
360度带球给skill move带来了困难,当球员以偏离水平线70度带球的时候,很难把握skill move右摇杆的角度

终结者

签名党什么的最讨厌了

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发表于 2009-11-17 15:44  ·  北京 | 显示全部楼层
带球老是跑偏的路过....................
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发表于 2009-11-17 16:25  ·  广西 | 显示全部楼层
看出来FIFA是在用他们的专业和技术能力在做这款游戏,钦佩
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发表于 2009-11-17 16:25  ·  广西 | 显示全部楼层
看出来FIFA是在用他们的专业和技术能力在做这款游戏,钦佩

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发表于 2009-11-17 23:10  ·  加拿大 | 显示全部楼层
看过一个FIFA的开发组专门负责物理引擎方面的那个小组的演讲,在我们学校,确实NB。。。
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