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[PS4] 山内一典:正在挑战制作《GT Sports》简体中文版

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xys

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发表于 2017-7-27 19:33  ·  上海 | 显示全部楼层
自己游戏时间少,不可能去玩非独占年货,只挑画面好的:




xys

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发表于 2017-7-29 18:06  ·  上海 | 显示全部楼层
mahayi 发表于 2017-7-28 00:18
画面也是f7好得多

你先回答下面两图哪张更好行吗?




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发表于 2017-7-30 07:29  ·  上海 | 显示全部楼层
mahayi 发表于 2017-7-30 05:51
gts是1440p,FZ7是4k,车体反射比GT强一个级别,车量多N倍,买GT只因为PS4和情怀 ...

首先pro版gts是1800p,ox版fm7画面水平就是4k版fm6,特效和上代比没有丁点进步
车体反射更是假到飞起!上世代受制于分辨率还看不太清,进入本世代的fm5、6、7选引擎盖视角的话前盖反射错误那是看得一个尴尬,先别说拿能实时反射他车的dc比,就这尬射水平你还强行跟我说比gts强一个级别?
车多是事实,但外包货的建模水平根本没法跟gts打,钣金接缝、车灯内构还原无一不被gts按着打
xys

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发表于 2017-7-30 15:04  ·  上海 | 显示全部楼层
mahayi 发表于 2017-7-30 13:30
你别逗了,废渣7引擎盖视角车辆反射清清楚楚,你自己看真车是跟GT一样第三人称视角还跟镜子一样反光?就 ...

既然都一面倒的吹fm7的图像水平,那我就来扒一扒这fm引擎盖视角的“实时反射”有多low:





咋一看这车头盖反射很牛逼吧,前面有几辆车就给你反射出几辆车,而且这反射的分辨率还极其高,毫无锯齿~
但细看完全经不起推敲!由于引擎盖是有弧度的曲面,反射出来的车的确在头盖前缘的垂直方向产生了压缩效果,没毛病
但在越靠近车辆上方或前车上方的景物却反而在垂直方向上拉长了,这就完全是反物理的光学现象了,除非头盖是凹的
因为这套伪“实时反射”系统不把上方图像拉伸的话就要穿帮了,很有可能把顶部的虚拟后视镜也给“实时反射”了。。。

fm6的“实时反射”照单全收的尴尬现场,管你是行车辅助线还是车号ID,其实fm7也一样会把上半截游戏画面里的ui界面一起给你“反射”



让fm7来个其他角度的实时反射试试?



为啥GTS不用这种“高精度实时反射”?因为丢不起那人,机能不够还硬凹这种一眼假的特效,有限的机能还是拿去分配给别的地方吧
xys

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发表于 2017-7-30 15:17  ·  上海 | 显示全部楼层
miharusena 发表于 2017-7-30 13:49
第一张图那么糊,我想正常人都会说第二张更好,当然,不正常的人我就不知道了 ...

分辨率高=画面好
那这张“游戏”的画面比GTS更烂了

456435.jpg
xys

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发表于 2017-7-30 15:25  ·  上海 | 显示全部楼层
mahayi 发表于 2017-7-30 13:32
截的图好歹也截个好点的来比,拿个三十万像素的照片比比个毛啊





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发表于 2017-7-30 15:30  ·  上海 | 显示全部楼层
上面的GTS偏色严重,还是fm7的养眼:







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发表于 2017-7-30 15:52  ·  上海 | 显示全部楼层
GTs整个质量就差一截全靠赶工一年补丁慢慢补,还有什么废渣用外包,比比车库模式哪个建模好?


你当真想用外包模型的品质和GTS比?







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发表于 2017-7-30 22:39  ·  上海 | 显示全部楼层
mahayi 发表于 2017-7-30 22:13
截出来的这种图半斤八两,连废渣我5都能截出来 但是gts画面 不如fz7甚至6是板上定钉的 刚内测时画面就是g ...

Vietnam's Growing Role in Outsourcing

Some of the biggest names in technology are turning to the Asian country for top-notch game design and software development

When Microsoft's video game unit began looking to offshore some work in 2002, Vietnam was hardly an obvious choice. But after a fact-finding team returned from an Asia-wide tour including stops in India, China, and South Korea, a small outfit named Glass Egg Digital in Ho Chi Minh City was a top contender. After successfully completing a pilot project designing 3-D racing cars used on the Forza Motorsport game installed in every Xbox console, Glass Egg's relationship with Microsoft (MSFT) has steadily grown.

Today, Glass Egg Digital designs most of the 330 different models in Forza Motorsport 2. Not only do the digital Lamborghinis, Maseratis, and Mercedes look and handle on screen exactly like the real thing, but equally important, they look just as convincing as crumpled wrecks after collisions.

Next up, Microsoft is planning to contract out the considerably more demanding task of creating the tracks and cities through which its cars race. "Today we work on a massive scale [with Glass Egg]," says Nick Dimitrov, senior business manager at Microsoft Game Studios. "We have pretty much put them through the grinder on QA [quality assurance] compliance, and we couldn't be happier."

Selling to the Masters

He's not the only one singing Glass Egg's praises. "They have done some fantastic stuff for us," says Brian Woodhouse, executive producer at Bizarre Creations in Liverpool which outsourced the creation of digital gas masks, telecom towers, and statues that get shot up in a gun-lovers' game called CLUB under development for Sega.

Glass Egg's client roster now includes Electronic Arts (ERTS), Sony Computer Entertainment Europe (SNE), Codemasters, and Atari (ATAR). Founded in 1995 by Vietnamese-American Phil Tran as a 2-D production studio, Digital Glass Egg has seen revenues grow 50% in the past two years. The company declined to give exact numbers but says sales this year will be just under $5 million.

Glass Egg is by no means the only Vietnamese company carving out a niche in software outsourcing. Crosstown rival Alive Interactive, also with a U.S. founder, has excelled in car design, while software developer TMA Solutions, founded by Canadian-Vietnamese Nguyen Huu Le does work for Nortel (NT), Comsys, and Alcatel-Lucent (ALU).

Intel Planning Plant

Homegrown Vietnamese companies are gaining momentum too. The country's largest outsourcing outfit is a division of Hanoi-based IT company FPT Corp., which just garnered a $36.5 million investment from private equity firm Texas Pacific and Intel Capital.

Further proof of Vietnam's potential are the ringing endorsements the country has received from some of IT's biggest names. In March, Intel (INTC) Chairman Craig Barrett visited Vietnam to unveil plans for a $600 million chip testing and assembly plant (see BusinessWeek.com, 3/13/06, "Good Morning, Vietnam"). Intel subsequently bumped up the figure to $1 billion.

In April, Bill Gates was greeted like a rock star by some 7,000 students at Hanoi University of Technology where he talked about his vision of IT in Vietnam. Nonetheless, the country faces some big obstacles if it is to become an IT outsourcing hot spot. Internet connections can be painfully slow since there is no fiber-optic broadband network. The staff at Glass Egg often stay up half the night in order to upload and download files.

Lost on the Map

Another drawback is the lack of fluent English speakers, though clients say this problem is minimal as most communication is via e-mail. Helping balance out these deficiencies are the country's low wages-programmers earn about one-tenth what computer programmers make in the U.S.-a young and highly motivated workforce, and low staff turnover rates of about 5%.

With software and IT exports of just $70 million last year, tiny Vietnam is never going to eclipse India, which logged $17.7 billion in high-tech shipments in 2007. Indeed, for many multinationals looking to outsource this kind of work, the country doesn't even figure on the map.

"One disadvantage of being here is that some people think we work in rice paddies and little grass huts," says Glass Egg Chief Operating Officer Charles Speyer. Nothing could be further from the truth. Glass Egg's 140 employees toil in state-of-the-art facilities just a mile from Ho Chi Minh City's international airport in E-Town, Vietnam's first high-rise dedicated to high-tech clients.

Mastering the Background Arts

The company's big challenge will be keeping its edge over China. "Ultimately China will beat us on cost," says Steve Reid, a Glass Egg business development manager. "If we want to be in business in five years, we have to move up the value chain." For his company, that means mastering the technically more demanding task of environment design.

Reid says its first attempt, working with Electronic Arts to create an imaginary Middle Eastern background for EA's ** 2 war game was a huge learning experience for both companies. Turning out sleek driving machines is a snap, says Reid, compared to the challenge of portraying rusted **s, bombed-out mosques, and water-stained walls.

Balfour is Asia Correspondent for BusinessWeek based in Hong Kong.


Frederik    Balfour    
xys

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发表于 2017-7-30 22:47  ·  上海 | 显示全部楼层
mahayi 发表于 2017-7-30 22:13
截出来的这种图半斤八两,连废渣我5都能截出来 但是gts画面 不如fz7甚至6是板上定钉的 刚内测时画面就是g ...





















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