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标题: PS2的超级忍如果登陆DC,会是什么效果? [打印本页]

作者: zhangyaxin    时间: 2022-2-2 10:35
标题: PS2的超级忍如果登陆DC,会是什么效果?
如龙和VF4等一线大作完全不考虑!参考SS当年都能做出莎木!DC的话女忍也行
作者: zhangyaxin    时间: 2022-2-2 11:21


作者: 闇黑双子    时间: 2022-2-2 11:53
本帖最后由 闇黑双子 于 2022-2-2 11:54 编辑

多边形和特效肯定缩水但爽快度不会变

ss杉木据说桢数非常低
作者: 刚刚好先生    时间: 2022-2-2 12:13
PS2的超级忍如果登陆FC,会是什么效果?
作者: 113990619    时间: 2022-2-2 13:49
游戏并不是画面升级成高清3d就一定更好玩的。别的先不说,首先手感就肯定不同。
作者: Lumi-Kumi    时间: 2022-2-2 15:15
先不说画面缩水的问题
视角自由转动都不行那就算了
作者: 飞行的桃子    时间: 2022-2-2 21:09
标配没右摇杆
作者: RE004    时间: 2022-2-3 10:16
没右摇杆硬伤 不谈了
作者: 吟游诗人的歌    时间: 2022-2-4 01:25
画面会干净些,特效缩水
作者: 関智一    时间: 2022-2-4 09:14
DC没有右摇杆。。。视角是个问题,要么做成战神那种固定视角?
作者: h111    时间: 2022-2-4 09:27
当年就这么想过,甚至觉得这游戏有可能当初就是给DC做的。
作者: super998    时间: 2022-2-4 09:57
应该会很惊艳的
作者: わら人形    时间: 2022-2-4 13:49
関智一 发表于 2022-2-4 09:14
DC没有右摇杆。。。视角是个问题,要么做成战神那种固定视角?

超级忍不需要右摇杆^_^
作者: zhangyaxin    时间: 2022-2-4 22:21
h111 发表于 2022-2-4 09:27
当年就这么想过,甚至觉得这游戏有可能当初就是给DC做的。

同感。要不是DC停产太早,移植起来绝对没问题
就拿疯狂出租车为例,两平台版本的画面几乎感觉不到差别
作者: Lumi-Kumi    时间: 2022-2-4 23:56
Overworks, a division of Sega, had been the developer of the Shinobi series throughout its early years. Other projects had prohibited Overworks from developing Shinobi titles for the Sega Saturn or Dreamcast. However, in 2001 Overworks member Noriyoshi Ohba realized that he had time to develop a new Shinobi game, and Sega returned to publish it. Development of Shinobi began around May 2001, with a team of roughly 50 people. Takashi Uriu filled in as producer. The game was originally planned for the Dreamcast until the console was discontinued and Sega began creating games for other companies' consoles. The PlayStation 2 console was chosen over the competing Nintendo GameCube and Xbox because of its familiarity to the team;Uriu had become experienced with the console's software during his past work on the Sakura Wars series. The console's relative popularity was also a decisive factor.

Shinobi was originally planned for the Dreamcast, but because of the the console's discontinuation, the game was moved to the PS2. The game was designed to place emphasis on the action elements of action-adventure gameplay and appeal to the action market. Upon release, Shinobi was generally well received by critics. A comic book adaptation, soundtrack album, and sequel entitled Nightshade were also released.

游戏最早的确是预定于DC平台开发但是游戏策划都还没完成DC就已经宣布停产了
然后整个项目都转移到PS2上了。整个游戏开发项目是从2001年5月开始的而DC是在2001年1月31日就宣布停产了

所以你想看到DC版的Shinobi那是不可能的
作者: dragonzet    时间: 2022-2-5 14:05
超级忍能做,60帧索尼克2都能做,超级忍会做不了? 建模删减下就行了又不是大问题
作者: zhangyaxin    时间: 2022-2-5 14:19
Lumi-Kumi 发表于 2022-2-4 23:56
Overworks, a division of Sega, had been the developer of the Shinobi series throughout its early yea ...

厉害了!多么珍贵的资料!大神真是有心了!




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