A9VG电玩部落论坛

标题: [翻译] STG的最高峰-斑***永远的神作GAMESPOT东京电玩展试玩评测 [打印本页]

作者: yanyang1219    时间: 2008-3-27 23:05
标题: [翻译] STG的最高峰-斑***永远的神作GAMESPOT东京电玩展试玩评测

我们在xbla上试玩了神作斑***!!
文:Ricardo Torres, GameSpot
日期:Sep 20, 2007 12:09 pm PT  
  

  今年的东京电玩展微软展台众多可以试玩的游戏之一就是斑***,由专业出品射击游戏闻名的财宝公司最近公布.该作由sega的naomi基本平台为依托于2001年登陆街机然后于2002年在日本登陆家用机DREAMCAST。随后GAMECUBE版本于03年在日本,美国,欧洲发布。让全世界的玩家有机会接触到这款品质卓越的神作,微软展台提供的DEMO是一段很短的流程,但是这让我们更加期待最终的版本。

   整个DEMO让玩家试玩的是游戏的第一关,提供给玩家的是经典的竖向卷轴空间射击和令人着迷的游戏方式,你的目的就是从成堆敌人一波波的攻击中幸存下来从而到达BOSS处,尽管游戏还是保持经典射击游戏的感觉,但是游戏最大的特色就是斑***独有的属性变换,战机除了基本的激光束攻击方式外还有威力强大的最多达12枚的蓄力导弹攻击,最重要的是你的战机拥有飞行中变换属性的能力,,变换为何种属性取决去你所面对的敌人的属性,白或黑共两种属性,当你和敌人属性相同时,你可以吸收他们的子弹,比如你是白色就可以吸收白色敌人发射的子弹,反之亦然。当然你也可以攻击与你属性相反的敌人因为这样做的话你的攻击是加倍的,这样精妙的设置让游戏的策略性和游戏深度达到了一个前所未有的高度,当两个玩家合作双打时需要更加巧妙的策略,同时乐趣也会翻倍。游戏的默认设置很好,当然你也可以按照自己的习惯自定义设置。

   虽然游戏还处于一个初期阶段,但是游戏的声光表现已经达到相当高的品质。demo的效果令人目眩神迷包括在HD下的清晰度也非常高,游戏在高分辨率下保持了相当好的锐利度和流畅感,虽然中途有几处小瑕疵,但是相信在最终版时给修正的。游戏依然提供了横版和纵版的设置选择,让玩家可以在自家的HDTV上得到最高品质的街机享受。值得一提的是游戏的音乐音效,游戏的音效保持了相当高的品质,在复杂环境中,多种爆破和武器的音效做的尽善尽美。

   通过我们的试玩,我们确定在加入2p合作模式下这款XBLA游戏将相当受欢迎,游戏的确切发售日期还是未定,基本确定将于明年发售,在接下来的几个月敬请关注这个游戏的更多消息。

-gamespot
P.S.:以上并非原文的准确翻译,加入了一些我的个人感***彩进去,以下为原文地址
http://www.gamespot.com/xbox360/action/ikaruga/news.html?page=1&sid=6179394&tag=result;title;0

TGS '07: Ikaruga Hands-On
We get a brief taste of Treasure's acclaimed shooter on Xbox Live Arcade.
By Ricardo Torres, GameSpot
Posted Sep 20, 2007 12:09 pm PT
One of the many games available to try at Microsoft's booth on the Tokyo Game Show floor is Ikaruga, the old-school flavored shooter from Treasure recently announced for Xbox Live Arcade. The game was released in arcades on Sega's NAOMI arcade hardware in 2001 and then brought to home consoles in Japan in 2002 on the Dreamcast. A GameCube version was released in Japan, the US, and Europe in 2003, giving players around the world a chance to revel in the polished shooter. The demo on display in Microsoft's booth offered a short sample of what to expect from the XBLA version, but what was there has us pleased by how it's coming together and anxious for the final game.

The demo in the Microsoft booth let players tear through the first level of the game, which offers a nice introduction to the vertically scrolling space shooter's simple but addictive gameplay. Your goal is to survive wave after wave of enemies then make your way to a boss who needs dispatching. Although the game has a decidedly old-school feel, the big twist to Ikaruga's gameplay is its polarity-shifting mechanic. Besides having a basic array of blasters and a powerful super attack you can charge up that lets you shoot out up to 12 homing missiles, the most important ability your ship has is the ability to switch polarities on the fly. The polarity mechanic is tied directly to the enemies you face, which will come in two different color varieties denoting one of the two polarities, white or black. By shifting the polarity of your ship as you play, you'll be able to absorb the bullets from enemies if you match their color. So shifting to white lets you absorb white bullets and vice versa. You can also choose to attack enemies while using the opposing polarity because your shots will do significantly more damage to them. The deceptively simple mechanic adds an impressive amount of depth and strategy to the experience, which is compounded when the game is played in two player co-op. Control in the game seems fine with the default control scheme being offered, although you'll be able to customize your button layout if you see fit.

While Ikaruga is still in the early stages, the game's presentation is looking and sounding top-notch. The visuals in the demo were stunning as ever and crystal clear in HD. The game's visuals always stood out for their sharpness and smooth scrolling but all of that bumps up several notches when it's running in HD. The crisp detail and vibrant color popped on the 360, which certainly bodes well for the final game. As with the previous versions of the game, Ikaruga on XBLA will offer horizontal and vertical display modes so players can re-create the arcade experience on their HDTVs. Although it was a little tough to make out the audio in the game due to all the ruckus in the Microsoft booth, it sounds as though the game's soundtrack and effects are on point. The soundtrack offers a solid complement to the action, while the various effects for explosions and weapons fire are a good punctuation to all the craziness.

Based on what we played, Ikaruga should rock on Xbox Live Arcade especially with the co-op mode being expanded to include play over Xbox Live. Although Ikaruga is still without an official release date in any territory, it's expected to be available sometime next year. Look for more on the game in the coming months.

-GameSpot .
作者: hmony    时间: 2008-3-27 23:14
这游戏是值得一玩的,如果还可以2P那是爽!
作者: chouhei    时间: 2008-3-27 23:35
嗯???什么意思
作者: hirosue    时间: 2008-3-27 23:44
那双手互搏的视频 跪了好久`
作者: yanyang1219    时间: 2008-3-27 23:47
那人是神,我一手都玩不转
作者: cloudwc    时间: 2008-3-28 11:22
最近重玩GC斑***的中文版,确实是神作啊!希望这作XBLA的售价能在800点以下
作者: lihao111    时间: 2008-3-28 12:46
什么时候破解啊………………
作者: 烙印之鹰    时间: 2008-3-28 13:03
貌似FC时代的(帝国战机)属于竖版SHT的杰作。。。斑***还是不错的~,呵呵~
作者: 未来への遺産    时间: 2008-3-28 13:05
DC版的最高杰作 ... ...
作者: yanyang1219    时间: 2008-3-28 13:13
ls图是jojo,大赞
作者: nberic13    时间: 2008-3-30 01:13
此类游戏苦手的我,大家口中的神作这次要买来努力玩一下。。。。。
作者: zbo1115    时间: 2010-12-2 20:42
好像以前在哪里玩过
作者: 恶毒飞机    时间: 2010-12-6 13:32
神作跟垃圾一样· 满大街都是了
作者: 醉里挑灯看剑    时间: 2010-12-6 19:59
此类型的最高作品,没有之一了。
作者: xjf4545    时间: 2010-12-22 02:33
斑***的设计思路还是很好的 黑白两色 不错的游戏!
作者: bianyijun    时间: 2010-12-26 19:18
永远的黑白世界 神作啊
作者: vivachen    时间: 2010-12-27 02:30
这游戏是值得一玩的,如果还可以2P那是爽
作者: w196137609    时间: 2011-1-7 19:53
- -``MS第一次听这游戏,好玩?
作者: 大自然的杰作    时间: 2011-1-20 14:20
***中的神作? 日版么?
作者: neko123    时间: 2011-5-1 15:03
斑***  STG类的神作  没之一
作者: woshi0000    时间: 2011-6-10 21:11
这个确实是神作
作者: 草样年华    时间: 2011-6-28 16:53
财宝出品,必属佳作。我有DC,玩着确实爽




欢迎光临 A9VG电玩部落论坛 (https://bbs.luryl.com/) Powered by Discuz! X3.4