 
 

 
 
God of War doesn’t just feel like the next step for the franchise, but for the entire video game industry. Phenomenal visuals, rewarding exploration, and a deep, nuanced combat system contribute to an epic adventure that should be experienced by every human on earth. Santa Monica Studio is taking us all to Valhalla.
Yes. Like Kratos, the god of fury who must learn not to fear his son, this is a strange beast, really. The latest technology and astonishing craft and artistry are employed to deliver a game of extremely simple pleasures - a wash of new pseudo-ideas that cannot hide the fact that the basics remain unfixed because they were not broken. God of War dresses things up, in other words, but it is ultimately the same deal it always was. As is the way with myths, I guess. As is the way with gods.
Kratos’ reinvention serves as a narrative hook, but it also parallels the series’ evolution as a whole; where God of War once relied on bombast and bloodlust, now it leaves space for strategy and nuance. It still has superb action and plenty of jaw-dropping moments, but it supports them with a new level of depth and maturity. God of War learns from its past while clearing an exciting path for the future, and emerges as one of the best games of this generation.
God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come.
I expected great action from God of War, and it delivers that handily. But I didn’t expect it to be a thrilling journey in which every aspect of it complements the others to form what is nothing short of a masterpiece. It’s a game in which Kratos, a previously one-note character, becomes a complex father, warrior, and monster, embattled both on the field and within his own heart about how to treat his son; one in which the world opens up and shifts, offering rewards in both gameplay and knowledge of its lore that I treasured with each accomplishment. The obvious care that went into crafting its world, characters, and gameplay delivers by far the most stirring and memorable game in the series.
2018's God of War seems more content to borrow from other successful recent games: it’s a little bit Witcher, a little bit Dark Souls, a little bit The Last Of Us, and a little bit old-school God of War. It feels like more of a trend follower than a trendsetter, a pastiche of ideas. But they are good ideas, done well enough to bring a once-stale series back up from the depths of Helheim.
Some die-hard fans may fear this isn’t really God of War. I suppose they’re right. It’s even better.
This is how you do a reboot. After Kratos lost his way, Sony Santa Monica has set the God of War on a new path. A more measure, nuanced character, a great supporting cast, an excellent combat system, and some of the best graphics in the PlayStation 4 game to-date add up to a winner.



 
             
  
 


 
  
  
 
 


 
mc平均分已经95了ps4史上第一
 
mc平均分已经95了ps4史上第一
 
mc平均分已经95了ps4史上第一
 
mc平均分已经95了ps4史上第一
 


554688946 发表于 2018-4-12 15:05
怎么是9分,不是说雷作预定吗?黑子在哪里

京都鸟不死 发表于 2018-4-12 15:10
比荒野之息强,不如地平线。

 我只能这么想了
我只能这么想了
 
  
 





骑猫的兔子 发表于 2018-4-12 15:13
坐等游民星空评分

京都鸟不死 发表于 2018-4-12 15:10
比荒野之息强,不如地平线。





 可惜日呆眼里战神算不上act
可惜日呆眼里战神算不上act


 [s:mourn][s:mourn][s:mourn]
[s:mourn][s:mourn][s:mourn]
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