Our analysis used a third-party API to randomly sample usage data from nearly one million active Xbox One Gamertags over a period of nearly five months starting last September (read the introductory piece for much more about the data and methodology). In the end, only about 1.5 percent of the more than 1.65 billion minutes of Xbox One usage time we tracked was spent on the 300+ backward-compatible Xbox 360 games, in aggregate. That translates to an average of just 23.9 minutes per sampled active Xbox One user spent on Xbox 360 games out of 1,526 average minutes of Xbox One usage during the sampling period.
Things don't look better for backward compatibility when you look at individual games. The most popular backward-compatible title in our sample, Call of Duty: Black Ops, was played by three or four out of every 1,000 active Xbox Live users, which is actually competitive with some of the most popular Xbox One titles. Usage rates for less-popular games drop off steeply from there, though, and no other backward-compatible title even ranks in the top 100 most popular Xbox One apps in terms of total unique users.



阿妹忍,让人兴奋的功能










你真厉害。

下边有个回复挺有意思:“一边嚷嚷老游戏没人玩,一边HD老游戏再卖一波”

这个还真不用蹲,Ars Technica算是少数值得看的tech网站了






向下兼容意义可能只在于从这个世代刚开始接触家用机的人能玩到以前的一些经典作品 不需要再买一台机 对一直玩的人来说基本上该玩的都玩过了 虽然多了这个功能总是更好的 但确实并不是什么优先级很高的需求 




tsingchen 发表于 2017-6-7 09:49
说真的,现在游戏那么多,谁还有功夫去玩以前的游戏,PSP里面还常年存着一堆当时买PS***誓旦旦说要填坑的IS ...
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