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标题: 3.24版本1.11更新,准备好进入环城吧 [打印本页]

作者: 迪奥麦士维    时间: 2017-3-21 17:43
标题: 3.24版本1.11更新,准备好进入环城吧
支持pro了哟
Made system updates for The Ringed City.
Increased frame rate for gameplay on PlayStation®4 Pro.
2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
Added function to Undead Match where, if password matching is used, players can split into teams.
Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
Added function where various hosts could be displayed on the bonfire warp menu.
Added warning text that advised player if he/she has dropped too many items in a single location on the field.
Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
Fixed issue in "The Painted World of Ariandel" where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
Improved attack power for Shortsword. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
Improved attack power for Curved Greatswords.
Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
Improved motion of Dagger's Blind Spot skill.
Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.
Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Hammer and Follower Sabre.
Improved motion of Crescent Moon Sword's skill, Crescent Blade.
Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
Improved FP recovery effect of Executioner's Greatsword.
Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
Improved motion of normal attack for Greatlance.
Fixed so that poise is applied during Greatlance two-handed attack.
Fixed so that poise is applied during Dark Hand skill, Lifedrain.
Disabled parry during Pickaxe's two-handed attack.
Improved duration of the Perseverance effect.
Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
Fixed issue where player can apply enchantment of Bloodlust to other weapons.
Fixed so that poise is applied during Spin Sweep attack.
Fixed issue where Onislayer continued to attack consecutively.
Improved correction value for Sharp or Heavy weapons' upgrade.
Increased rate at which bleeding builds up when using a reduced bleeding build-up.
Decreased rate at which bleeding builds up before using a reduced bleeding build-up.
Increased rate at which poison builds up when using a reduced poison build-up.
Along with improving correction value for Sharp or Heavy weapons' upgrade, adjusted correction value for Refined or Hollowed weapons' upgrade.
Improved defense and also increased weights for heavy armor.
Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
Extended ** when using the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods.
Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
Improved attack power and decreased duration of poison and poison effects players use.
Decreased rate at which blood builds up when using Carthus Rouge.
作者: quake96    时间: 2017-3-21 17:52
大锤终于要加强了么,锤类除了战镐PVP还能用其他全TM是玩具
作者: zhangchun726    时间: 2017-3-21 19:30
跑戳终于要走到尽头了
作者: manna    时间: 2017-3-21 19:46
強化黑手干嗎
作者: manna    时间: 2017-3-21 19:47
強化大鎧………………与仁王看齊?!
作者: 黑暗灵魂    时间: 2017-3-21 21:45
就等dlc2出了,最后的魂。
作者: qqqs3ss2    时间: 2017-3-21 21:49
早该这么改了,重武器和轻武器精力消耗和伤害比就不是一个等级的。
pvp打到后面全是曲刀、晾衣杆互相跑戳,我觉得关键问题是跑步中突然变向跑太bug了,可以无限来回跑骗攻击,精力消耗却极低没有硬直。
重甲还加重?打了500小时pvp,我觉得穿一身重甲已经是珍稀物种了,希望防御效果提升不只是嘴上说说。
作者: zhangchun726    时间: 2017-3-22 09:20
qqqs3ss2 发表于 2017-3-21 21:49
早该这么改了,重武器和轻武器精力消耗和伤害比就不是一个等级的。
pvp打到后面全是曲刀、晾衣杆互相跑戳, ...

同为500小时PVP的 先握下手
晾衣架倒不担心 但是曲刀跑得好的确实很无解 很偶尔能用果敢心配双枪的组合偷到几个
而重甲 不知道是不是运气的问题 成套重甲的遇见率高得我自己都不相信 然而我还LV85
如果也是PS4的话 有机会找时间交流交流?投机的话以后还可一起开黑
作者: 布萊恩    时间: 2017-3-22 09:39
楼上两位能开心的 PVP 500 小时让小弟羡慕
真心求教,不知道网路、路由器配置是如何?有 SS 吗?
作者: 悠纪    时间: 2017-3-22 10:35
重甲还加重。。。要pvp根本就没几个能穿重甲的,再加上这削韧系统,难道不是让重甲更难登场?以后要拼刀换血,不如就用大锤算了,大锤加强,忍耐比穿重甲强多了
作者: hkgnirvana    时间: 2017-3-22 12:38
以後是大型武器的天下了吧
不但無法招架,現在攻擊速度又加快了,連耐力消耗都減少
未免太離譜了
作者: qqqs3ss2    时间: 2017-3-22 16:07
zhangchun726 发表于 2017-3-22 09:20
同为500小时PVP的 先握下手
晾衣架倒不担心 但是曲刀跑得好的确实很无解 很偶尔能用果敢心配双枪的组合偷 ...

我是steam版,不知道能联机不,好久不玩了。

我原来常年后院pvp,除了跑戳滚戳流总体还好。后来出了竞技场,各种绕柱逃跑、***加血流横行,不追过去他加血、追过去很可能吃柱子后面出来的攻击,不知道你是怎么打的,我是被恶心的不行,后来就不打了。

还有晾衣杆跑***是怎么打的,我觉得跟曲刀跑戳差不多啊,我见到他们就只能默默掏出曲刀跟他们互戳。


作者: zhangchun726    时间: 2017-3-22 18:01
qqqs3ss2 发表于 2017-3-22 16:07
我是steam版,不知道能联机不,好久不玩了。

我原来常年后院pvp,除了跑戳滚戳流总体还好。 ...

可惜了 平台不同 不然又能以戰會友了
日本刀和曲刀有本質的不同 對於我來說
對付日本刀 尤其是鬼切以外的 我的對策就是想辦法貼近身
果敢心是完克日本刀的跑戳 當然還是需要一定的時機把握練習 抓他戳過來的時候R1R1R2 平時主要就是滾跳劈跑跳劈站著忽然跳劈 不時配合雙槍的滾戳
但是 曲刀雙持後 幾乎無法輕易靠近 除了抓盾反就是抓跑戳的距離控制 一個失誤可能就是被兩連再加上曲刀雙持的高輸出 整體的容錯率太低了 最近在嘗試無鎖對策 依舊路比較遠

確實 剛從後院轉競技場的時候 也是被猥瑣的惡心到 然而沒這種push可能也不會有現在的進化
既然知道對方貧血了會猥瑣惡心 那就做到不給他機會那麼做不就行了?
被逼出來的軟連招
武器:左手白柄戟右手鬼切備軍刀
抓到左手戟兩連以後
對方前滾或者攻擊
1. 切鬼切雙持戰技一套 死
2. 切軍刀雙持R1兩連 幾乎死
對方後滾
1. 鬼切跳劈
2. 切軍刀戰技連R1 運氣好死
3. 切白柄戟戰技突刺 不推薦 被盾反風險極大
以上最有效也是最常用或者是已成習慣的是接鬼切戰技一套
對付持盾的並沒太特別的對策就是換上卡薩斯鉤刀

在他人多樣打法下視野被開拓了很多 現在逐漸在嘗試更多的武器 極度期待DLC2里的新武器去組創新的打法 已經迫不及待了
作者: 后弈之子gp5    时间: 2017-3-25 00:18
竟然增加了重甲的重量~~但减低重武器的精力消耗和攻击速度也挺好的
作者: qqqs3ss    时间: 2017-3-25 10:31
后弈之子gp5 发表于 2017-3-25 00:18
竟然增加了重甲的重量~~但减低重武器的精力消耗和攻击速度也挺好的

盔甲重量减轻,韧性、物理防御加强! 翻译increased weights似乎产生歧义了

作者: 后弈之子gp5    时间: 2017-3-25 10:38
zhangchun726 发表于 2017-3-22 20:01
可惜了 平台不同 不然又能以戰會友了
日本刀和曲刀有本質的不同 對於我來說
對付日本刀 尤其是鬼切以外的 ...

你最近还玩黑魂3 PVP吗?我最近玩仁王玩了好长时间,前段时间回来玩玩黑魂发现已经生疏了好多!连按键都老按错
作者: zhangchun726    时间: 2017-3-25 12:52
后弈之子gp5 发表于 2017-3-25 10:38
你最近还玩黑魂3 PVP吗?我最近玩仁王玩了好长时间,前段时间回来玩玩黑魂发现已经生疏了好多!连按键都 ...

一直不時的在pvp 仁王玩了兩次beta 不是特別想玩本篇
本來想用地平線過度 完全被 the witness帶走了 期間不知不覺還白金了鹽與庇護所
作者: 后弈之子gp5    时间: 2017-3-27 15:50
zhangchun726 发表于 2017-3-25 14:52
一直不時的在pvp 仁王玩了兩次beta 不是特別想玩本篇
本來想用地平線過度 完全被 the witness帶走了 期 ...

仁王玩起来其实还是不错的,虽然当时我玩Beta也是各种吐槽,但玩习惯了正式版后觉得这已经是KT近年来品质最高的作品了。唯一不好的就是我玩习惯仁王后跑回去玩黑魂忽然发现自己不会玩黑魂了,连按键都老搞错~~
作者: hynoir    时间: 2017-3-27 16:05
额,有谁知道环形城到时候入口在哪里么

双恶魔好期待
作者: 迪奥麦士维    时间: 2017-3-27 19:18
hynoir 发表于 2017-3-27 16:05
额,有谁知道环形城到时候入口在哪里么

双恶魔好期待

Q:怎么进入《轮环之都》的场景呢?
A:有两种方式:一种是打败了DLC1的BOSS“黑火芙莉德”之后,在她的身边会出现一个新的篝火;另一种则是在篝火“最初火炉”附近有一个传送篝火




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