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标题: 召唤翻译....最新Warhawk采访E3 demo was only 5% of total play space. [打印本页]

作者: ppp555    时间: 2006-7-3 22:54
标题: 召唤翻译....最新Warhawk采访E3 demo was only 5% of total play space.
PS本人E文比较烂~~~~~~~~

Debriefed: Warhawk PS3
The future of multi-vehicle battle isn't far off. Sony and IGN talk all about it in our latest Q&A.
by Jeremy Dunham

June 30, 2006 - If your homeland was invaded by the evil Chernovan armada and you had access to the most advanced warcraft in the world, what would you do? That's right, you'd probably do the same thing we would -- blast the living hell out of any Chernovan *expletive deleted* that got in your way! At its core, that's what the upcoming PlayStation 3-exclusive shooter Warhawk is all about. To find out more about it, we hooked up with Santa Monica Studios Game Director Brian Upton and ask him to tell us everything he knew. Here's how it went down...


IGN: Twisted Metal, War of the Monsters, Jet Moto... these are all games the team has become famous for. What was it about Warhawk that made you want to revisit it first for the PlayStation 3?

Brian Upton: Incognito has been trying to figure out a way to schedule production for a Warhawk sequel for years, but there was always some other project that wound up being a higher priority. Once we heard news of the PS3, we looked at the production calendar, we saw a window of opportunity, and we jumped on it.


Game Director, Brian Upton

IGN: Most of the areas we've seen so far have been few in number (mostly taking place over or around water). What sort of environments can we expect to see in the final version?

Upton: The environment we showed at E3 is an island military base off the coast of the main continent; about 5% of the total play space. In addition to the island, we'll have a variety of distinct regions and cities created to specifically provide a playground for the Warhawk. For example, our mountain area has these huge towering peaks and deep, deep valleys. We wanted to give the player lots of terrain to fly around through - it's a rush that you don't get from other aerial action games.

IGN: How many ships and vehicles can be displayed onscreen at once?

Upton: Hundreds! Actually, we've done tests where there are too many enemies on the screen! After a certain point it turns into total chaos and it's hard to fly for 5 seconds without slamming into another plane, which obviously isn't very fun. As we tune each of the missions we're trying to keep them as crowded as possible and still be fun and playable.

IGN: Word on the street is that you only had a week or so to prepare for the tilt function at E3. Is that true? How has the feature been improved upon since we last saw it?

Upton: Actually, Incognito has secretly been working with Sony on the tilt technology for a while, but it wasn't until the last few weeks before E3 that they received a working controller. As for improvements since then, right now we're integrating the aerobatics system so you can use it to perform cool stunts like loops and spins, as well as testing out other gameplay in our ground modes.

IGN: Are your ships the same throughout the whole game or can they be upgraded? Also, will you only be able to control one sort of ***? We did see a motorcycle in the conceptual drawings...

Upton: You will be able to upgrade the Warhawk as the game progresses, getting bigger and better weapons. When the player gets on the ground, aside from all the hand weapons, there will be a variety of drivable vehicles, ***s, jeeps, etc that the player will have access too. We'll have more details later. But unfortunately, the motorcycle is no more. Maybe in the sequel...

IGN: Can you tell us about the different kinds of weapons that players will gain access to, and what are some cool examples of what they can do.?

Upton: We can't reveal everything this early! Like all good shooters, we'll have a solid number of weapons in Warhawk. Between the on-foot weapons, the ground vehicle weapons and the Warhawk upgrades we'll have 15+ different weapon types.

In addition to straightforward toys like machineguns and homing missiles, we've also got some more exotic stuff like the lightning shell we showed at E3. Tap the fire button quickly and you can use it like a bug-zapper, popping individual fighters out of the sky. But hold the button down and charge it up and you can unleash localized lightning storm that can knock out a whole fighter wing in one shot.

IGN: When playing single-player, will users be the only soldier on the field for their side, or will they have wingmen, AI-assisted buddies, etc?

Upton: One of our biggest goals is to create a sense of ongoing "ambient warfare" around the player. There will be lots of friendly AI around helping the user but they won't be under the player's control. First and foremost Warhawk is a shooter, so we want the player to be able to focus all his attention on shooting enemies and blowing things up. We don't want him getting bogged down in trying to micro-manage the guys who are backing him up.

IGN: Are missions open-ended in that you can switch between airships, land vehicles, and on-foot stuff at any time? Or are stages structured to follow specific vehicle types?

Upton: We never lock the player into using a particular vehicle or weapon, but the missions are broken down into air and ground missions.

IGN: Okay, with that in mind, one of the hardest things to do when developing a game with as many pieces as Warhawk has to be the assurance that all of its elements are equally strong. How are you making certain that the on-foot and vehicle segments are just as good as the airship bits?

Upton: This is a hard question to answer. How do you ensure any part of any game is fun? Just play it over and over, weeding out the boring parts, and polishing the good bits - it's something we do internally every day.

IGN: Will multiplayer maps give users the option to use whatever method of attack they want (be it vehicle or on-foot), or does each map follow a specific theme and selectable vehicle type?

Upton: Player freedom plays a big part of our online multiplayer modes. The multiplayer maps are completely multimodal and you can switch freely between air and ground vehicles during a battle.

IGN: Cool. Speaking of multiplayer, what kinds of modes can we expect to see? We know that up to 32 users can go at it at once...

Upton: Right now we're still experimenting with different multiplayer game types. We'll definitely have the classics: deathmatch, team vs. team, capture the flag, etc...

IGN: How about the storyline? Who is your character, what does he do, and what's happening in the world around him?

Upton: You play a fighter pilot named Zack Archer who winds up assigned to the Warhawk almost by accident in the middle of a surprise enemy attack on your home base at the beginning of the game. The rest of the game follows Archer and his friends as you fight against the invaders to liberate your homeland.

IGN: There has been some debate as to what Warhawk is compared to the original, so help us settle the argument. Is the game a remake of the PS One title, a sequel, a parallel universe tale...?

Upton: It's been so long since the original (more than ten years) that we didn't think a sequel made any sense. We like to say it's a "reinvention." We took the core play experience -- the hover and flight mechanics of the Warhawk itself -- and created a brand new world around it. We borrowed a number of little details from the original, though. If you played the original you'll definitely find yourself saying "I remember that!".
作者: windchaser    时间: 2006-7-3 23:04
IGN: How many ships and vehicles can be displayed onscreen at once?

Upton: Hundreds! Actually, we've done tests where there are too many enemies on the screen! After a certain point it turns into total chaos and it's hard to fly for 5 seconds without slamming into another plane, which obviously isn't very fun. As we tune each of the missions we're trying to keep them as crowded as possible and still be fun and playable.
这句话绝对有问题,感觉是在为当初的假喧传找借口.当初大力喧传的不就是战机的同屏数吗!现在又说因为....所以游戏中不会出现像之前说的几百架战机.   
作者: 龙猪二世    时间: 2006-7-3 23:11
原来是缩水~~~1000架战机缩到5%??  50架??
作者: ppp555    时间: 2006-7-3 23:15
下面是引用龙猪二世于2006-07-03 23:11发表的:
原来是缩水~~~1000架战机缩到5%??  50架??
E3上的那个小岛场景是整个场景的5%大致意思~......我翻译不行.- -
作者: windchaser    时间: 2006-7-3 23:22
下面是引用龙猪二世于2006-07-03 23:11发表的:
原来是缩水~~~1000架战机缩到5%??  50架??
原文说是现在在游戏***现100架以上是不可能了,但他们会尽量把同屏机数做得多一些,所以50架都不一定会有....
作者: ppp555    时间: 2006-7-3 23:23
下面是引用windchaser于2006-07-03 23:04发表的:
IGN: How many ships and vehicles can be displayed onscreen at once?

Upton: Hundreds! Actually, we've done tests where there are too many enemies on the screen! After a certain point it turns into total chaos and it's hard to fly for 5 seconds without slamming into another plane, which obviously isn't very fun. As we tune each of the missions we're trying to keep them as crowded as possible and still be fun and playable.
这句话绝对有问题,感觉是在为当初的假喧传找借口.当初大力喧传的不就是战机的同屏数吗!现在又说因为....所以游戏中不会出现像之前说的几百架战机.   
几百架我想要实现不难~~~~~不过他号称800架同屏~我看要打折扣
作者: windchaser    时间: 2006-7-3 23:26
IGN: Are missions open-ended in that you can switch between airships, land vehicles, and on-foot stuff at any time? Or are stages structured to follow specific vehicle types?

Upton: We never lock the player into using a particular vehicle or weapon, but the missions are broken down into air and ground missions.
这也是叫俺比较失望的一点,战斗中单人模式的天空战和陆地战是指定的,不能随意切换
作者: oz02    时间: 2006-7-3 23:26
800架?
飞机无双?
35X系列也还不至于同时出现50人……
800架真的有些多得过头了……
RS3就差不多那么多……结果我感觉头晕……
作者: ppp555    时间: 2006-7-3 23:28
下面是引用windchaser于2006-07-03 23:22发表的:

原文说是现在在游戏***现100架以上是不可能了,但他们会尽量把同屏机数做得多一些,所以50架都不一定会有....
他已经说了上百了~........................怎么可能100架不到./....- -
How many ships and vehicles can be displayed onscreen at once?

Upton: Hundreds!
作者: ppp555    时间: 2006-7-3 23:29
另外他还说E3公布的是赶出来的~~~~~~~
IGN: Word on the street is that you only had a week or so to prepare for the tilt function at E3. Is that true? How has the feature been improved upon since we last saw it?

Upton: Actually, Incognito has secretly been working with Sony on the tilt technology for a while, but it wasn't until the last few weeks before E3 that they received a working controller. As for improvements since then, right now we're integrating the aerobatics system so you can use it to perform cool stunts like loops and spins, as well as testing out other gameplay in our ground modes.
作者: 贪婪水鬼    时间: 2006-7-3 23:30
最近实在是不想翻译长文了....
前几天翻了一个,很累.........
作者: ppp555    时间: 2006-7-3 23:35
下面是引用windchaser于2006-07-03 23:26发表的:
IGN: Are missions open-ended in that you can switch between airships, land vehicles, and on-foot stuff at any time? Or are stages structured to follow specific vehicle types?

Upton: We never lock the player into using a particular vehicle or weapon, but the missions are broken down into air and ground missions.
这也是叫俺比较失望的一点,战斗中单人模式的天空战和陆地战是指定的,不能随意切换
他说的应该是部分武器和载具~锁定吧~象一般游戏那样~武器到后面给的越厉害~~
- -你怎么翻译的??用翻译软件??
作者: ppp555    时间: 2006-7-3 23:36
下面是引用贪婪水鬼于2006-07-03 23:30发表的:
最近实在是不想翻译长文了....
前几天翻了一个,很累.........
大致翻译下吧~
我水平太差了....
作者: superfight    时间: 2006-7-3 23:39
= = 不是不准发纯外文的主题么~
作者: 贪婪水鬼    时间: 2006-7-3 23:41
的确,原文说的是分空战和地上战的关卡,但是我想之间不可能绝对的分清..........
参考龙背,有专空战和专陆战以及可以切换的场合
作者: windchaser    时间: 2006-7-3 23:41
下面是引用ppp555于2006-07-03 23:28发表的:

他已经说了上百了~........................怎么可能100架不到./....- -
How many ships and vehicles can be displayed onscreen at once?

Upton: Hundreds!
Upton: Hundreds! Actually, we've done tests where there are too many enemies on the screen! After a certain point it turns into total chaos and it's hard to fly for 5 seconds without slamming into another plane, which obviously isn't very fun. As we tune each of the missions we're trying to keep them as crowded as possible and still be fun and playable.
俺打字慢...所以翻译全文就交给哪位有心人去作吧,反正这是首发游戏,和俺也无缘.
上面是说他们本来是想做上百架但后来发现上百架飞机在屏幕里飞的话玩家不到5秒钟就会和敌机撞上,所以游戏中飞机的同屏数会比宣传中的大大减少.不过个人感觉当初他们作的是假宣传,只要扩大战斗场景的话100架以上是没问题的,如果机能允许的话
作者: windchaser    时间: 2006-7-3 23:46
下面是引用贪婪水鬼于2006-07-03 23:41发表的:
的确,原文说的是分空战和地上战的关卡,但是我想之间不可能绝对的分清..........
参考龙背,有专空战和专陆战以及可以切换的场合
他到是说ONLINE PLAY时空地战可以随意切换,但MISSION时就是固定的了.
作者: ppp555    时间: 2006-7-3 23:46
[quote]下面是引用windchaser于2006-07-03 23:41发表的:

Upton: Hundreds! Actually, we've done tests where there are too many enemies on the screen! After a certain point it turns into total chaos and it's hard to fly for 5 seconds without slamming into another plane, which obviously isn't very fun. As we tune each of the missions we're trying to keep them as crowded as possible and still be fun and playable.
俺打字慢...所以翻译全文就交给哪位有心人去作吧,反正这是首发游戏,和俺也无缘.
上面是说他们本来是想做上百架但后来发现上百架飞机在屏幕里飞的话玩家不到5秒钟就会和敌机撞上,所以游戏中飞机的同屏数会比宣传中的大大减少.不过个人感觉当初他们作的是假宣传,只要扩大战斗场景的话100架以上是没问题的,如??茉市淼幕癧/quote]
这个我有点不同意吧~他首先明确说上百,然后解释太多会撞上等等~~,我想是为他以前宣传的800架飞机狡辩吧~不过我也是E盲= =
作者: windchaser    时间: 2006-7-3 23:57
下面是引用ppp555于2006-07-03 23:46发表的:

这个我有点不同意吧~他首先明确说上百,然后解释太多会撞上等等~~,我想是为他以前宣传的800架飞机狡辩吧~不过我也是E盲= =
上百架飞机会让屏幕一翩混乱,和他们所想的结果不同.
原文的话就是前后矛盾的,反正等游戏出了就知道了,但有一点可以肯定就是不会像之前宣传的那么华丽.
作者: ppp555    时间: 2006-7-4 00:08
这个肯定地~~800架的确不太可能
这个矛盾的原因估计在这里
宣传时候
720P
-32 online multiplayer or splitscreen mp
-up to 800 planes at once
-60fps
-plane flying
-***/jeep driving
-6-axis controller
-soldier running
-seamless worlds (hundreds of sq miles)
-amazing looking water + clouds
-4xAA
-downloadable content
作者: miyixi    时间: 2006-7-4 00:10
800架? 想想如果800个主角飞机那么大得东西 出现在屏幕上。。你看什么?。。一片黑。
当然我意思不是为了吹牛找借口
作者: ppp555    时间: 2006-7-4 00:12
下面是引用miyixi于2006-07-04 00:10发表的:
800架? 想想如果800鲋鹘欠苫?敲创蟮枚??出现在屏幕上。。你看什么?。。一片黑。
当然我意思不是为了吹牛找借口
720P
-32 online multiplayer or splitscreen mp
-up to 800 planes at once
-60fps
-plane flying
-***/jeep driving
-6-axis controller
-soldier running
-seamless worlds (hundreds of sq miles)
-amazing looking water + clouds
-4xAA
-downloadable content
他就是这么宣传地................不过现在多说也没用 等吧~~~~
作者: 贪婪火鬼    时间: 2006-7-4 00:12
同屏千机绝对是无聊之极的事......
让我们把20,30寸的电视都踢飞,假定人人都有40寸电视,那么显示面积应为1600平方英寸左右,除以1000是1.6平方,但是首先飞机要动,不能紧紧贴在一起,然后去掉操作界面,就算一机一平方英寸好了...........
能受得了的人值得膜拜一下,这就是写轮眼乘以白眼乘以鬼眼再平方一次的超~~~视力啊...........
作者: ppp555    时间: 2006-7-4 00:18
= =对了 不过大家不要误会我特意找Warhawk  
实际是上逛论坛看到的最新的DD就转过来了~~~
作者: windchaser    时间: 2006-7-4 00:19
觉得此游戏的地面战完全是鸡助,加了地面战空中战一定会缩水,有那工夫不如把空战做得再好些,想两全其美哪那么容易.
作者: 贪婪火鬼    时间: 2006-7-4 00:21
同意LS的,至少目前的地面战完全不能入眼.........
作者: superfight    时间: 2006-7-4 00:21
BD的容量~   可能地面 空中都能做好~
作者: 贪婪火鬼    时间: 2006-7-4 00:24
不是容量,是制作者精力和脑力的问题........
容量方面,2Disc,3Disc从来都是选择么..........
作者: windchaser    时间: 2006-7-4 00:26
下面是引用superfight于2006-07-04 00:21发表的:
BD的容量~   可能地面 空中都能做好~
和容量没有太大关系,只要付出大大超出预算的成本和制作时间就可以了....
作者: superfight    时间: 2006-7-4 00:26
如果2DISC能解决问题

呢2倍员工也能解决问题~
作者: superfight    时间: 2006-7-4 00:28
下面是引用windchaser于2006-07-04 00:26发表的:

和容量没有太大关系,只要付出大大超出预算的成本和制作时间就可以了....


预算和成本什么的~  我们都是不知道的~

原本的预算和成本就是 空战和地战都能做好的呢~?
作者: 贪婪火鬼    时间: 2006-7-4 00:28
不同,容量只是简单的数据叠加,但是在制作人员方面从来不是1+1=2的...........
否则我召唤个5000人的制作团队,就可以轻松做出赶超一切的终极游戏了?
作者: ppp555    时间: 2006-7-4 00:29
我不觉得+入地面战是很差的主意........就目前公布的地面战也不能代表什么,但提高了我对这款游戏的兴趣
要是纯空战我就根本不会去鸟这游戏.~希望TGS能公布更多细节画面
作者: 留住我吧    时间: 2006-7-4 00:29
好像這個游戲是PS3的大作了?
不過我期待完全版的畫面
作者: superfight    时间: 2006-7-4 00:30
下面是引用贪婪火鬼于2006-07-04 00:28发表的:
不同,容量只是简单的数据叠加,但是在制作人员方面从来不是1+1=2的...........
否则我召唤个5000人的制作团队,就可以轻松做出赶超一切的终极游戏了?


对呀 从来不是1+1=2  也可能1+1=3~  超过容量的1+1=2

关键是里面有没人材~
作者: 贪婪火鬼    时间: 2006-7-4 00:30
其实我也希望地面战可以像空战那么出色,问题是...............
不打算把要求提得太高............
作者: superfight    时间: 2006-7-4 00:34
= =  我们是玩家  不需要考虑厂家~

不提高要求的话  也就不需要PS3 360 W2 了~
作者: 贪婪火鬼    时间: 2006-7-4 00:35
下面是引用留住我吧于2006-07-04 00:29发表的:
好像這個游戲是PS3的大作了?
不過我期待完全版的畫面
大作不大作么~~~反正这一款最近在A9被吵得很热就是了
我倒觉得它有点像PDZ之于360,同样是首发的重量作品,同样是射击,同样是N年前出过一次而再次翻新的作品(PD=N64,Warhawk=PS)
作者: ppp555    时间: 2006-7-4 00:36
就目前的游戏完成度和E3上的赶工来说,我还是很期待地面战,特别是按照他的说法
E3 demo was only 5% of total play space.
作者: superfight    时间: 2006-7-4 00:38
= =!  说实话~  我更想控制里面的战舰...........

希望有隐藏机体~
作者: daydayup    时间: 2006-7-4 00:48
不用怀疑了,PS系列的机子本来在做场景方面就没有优势,更不用说是大的
场面了,特别是日本厂商做的游戏
作者: 贪婪火鬼    时间: 2006-7-4 00:50
提醒一下......战鹰是百分之百的欧美制作人员...........
作者: jr7105    时间: 2006-7-4 00:52
这游戏这几天火了 = =  a9真是奇特
作者: 冰冻豆腐    时间: 2006-7-4 01:14
老实说要那么多干什么?只要渲染得够好,让人有浩大的感觉就是了。
作者: 花心大箩卜    时间: 2006-7-4 02:35
下面是引用贪婪火鬼于2006-07-04 00:50发表的:
提醒一下......战鹰是百分之百的欧美制作人员...........


百分之百的欧美制作人员都只能做出这种档次的画面,PS3的性能可见一般了。


.
作者: wz.dd    时间: 2006-7-4 09:22
确切的说,应该是同场景XXX飞机~
同屏的话,那基本上看不到什么东西了




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