turn-based and open-ended - think before you act and live off the land as you please
(回合制+开放式结局——谨慎考虑你的行动,并随你自己的心意打造在岛上的生活)
random world generation for endless replayability (随机生成的世界带来无尽的可重玩性)
intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level (一个你难以想象的复杂世界,每一个角落里平凡又或者离奇的故事等着你刨根问底)
no character classes but nine different ***ures to choose from (没有明确的角色职业之分,但是有九种不同的文化可以选择)
skill based system including multitude of skills from cookery to hideworking, from herblore to tracking (丰富的技能系统包罗万象,从烹饪到潜行,从草药学到跟踪)
detailed terrain generation with diverse and accurate northern vegetable kingdom (根据北部王国的不同地形而生的特有植物)
convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail(北部王国的生物都有着完备而详细的行为习惯与捕食套路)
keep in touch with the spirit world and the supernatural guardians of nature (常与精神世界和超自然守卫者们保持联系)
find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness (在日常的挣扎求生中寻找刺激,在残酷的野蛮世界里追寻成就感)
detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles (大量的战斗与狩猎战术操作,丰富的武器、战斗经验和相关因素,都为求生带来了奖励与趣味)
no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations (没有“生命值”,但身体会进入受伤状态,如擦伤、骨折、撕裂、割伤等)
injuries rated to determine their effect to physical activity (不同的受伤等级会对角色的行动产生不同的影响)
craft items from weapons to traps, build constructions for temporary shelter to log cabins (亲手打造物品,从武器到陷阱,从临时搭建的避难所到栖身的木屋)
moddable crafting, building and flora(打造、建筑和植物的建造模组)
and so much more. Everything is up to you...(还有很多很多。一切都看你自己……)