


下面是引用shinobii于2006-05-10 23:51发表的HALO3的画面是在XB360上的RT么:
HALO2时1080P高清得忽悠可是记忆犹新哦
图片1920*1080,请点开观看
不知道XB的HALO2几时有过这种1080P的华丽RT画面

下面是引用钸-239于2006-05-11 00:29发表的:
从这一帖已经可以看出LZ作为一个s饭~在心理上已经极度变态扭曲了,看来halo3的RT视频对LZ这样的人杀伤力实在太大了
下面是引用dod.于2006-05-11 00:29发表的:
可怜呀。。。。。本以为PS3可以过一把画面瘾了,哪知道还是烂画面。。。。。这不疯才怪呢,幸好偶不是S FAN。。。。。。不然天天被呼悠那还得了。。。。。。

下面是引用thestory于2006-05-11 00:21发表的:
游戏太过于画面 没有游戏性不耐玩 哪就不平衡 时间久了就反感了!!!!!

下面是引用gamelife于2006-05-11 00:37发表的:
哈哈
发现一个问题, 现在的s饭不说游戏画面啦, 好像改口说游戏性, 学任饭?

下面是引用zero3rd于2006-05-11 00:41发表的:
机能Ps3比XO强一些,然而Xo比PS3早出1年,实际游戏开发则早了不止1年,而且开发要简单一些,
在这种情况下,一段时间内出现个别XO的游戏的画面比PS3上的强是正常的事.
下面是引用zero3rd于2006-05-11 00:41发表的:
机能Ps3比XO强一些,然而Xo比PS3早出1年,实际游戏开发则早了不止1年,而且开发要简单一些,
在这种情况下,一段时间内出现个别XO的游戏的画面比PS3上的强是正常的事.
下面是引用mikezhoubbs于2006-05-11 01:28发表的:
看见这个帖子,真的笑疼肚皮了~~~

下面是引用dod.于2006-05-11 01:34发表的:
别说,今天的索FAN状态十分失常,我都笑了一天了,刚还有个S FAN拿HALO2的宣传海报出来说是MS骗人。。。。寒~~~~这些人真是巴不得PS3画面稍微接近XO都好。。。。真可怜。。。。![]()

下面是引用钸-239于2006-05-11 01:36发表的:
他们已经找到出路了,"中立派""游戏性派"相继诞生...
下面是引用fujin于2006-05-11 21:33发表的:
1080的壁纸就是1080P???
有点常识行不行....没有xb稍微装一下不行啊
下面是引用shinobii于2006-05-11 21:41发表的:
这索1080P视频截图,别不懂装懂,要不你给我找出一张我放的图的海报来?

下面是引用shinobii于2006-05-11 21:26发表的:
楼上诸位说是海报的,找不出原版海报自删ID怎么样
下面是引用26311625于2006-05-11 21:44发表的:
你有视频吗??能发上来吗??
下面是引用wjbobby于2006-05-11 21:52发表的:
lz啊,halo2都出这么久了,很多人都玩过了,你拿这个图是忽悠不了人的,
你还是拿别的来忽悠人吧
下面是引用shinobii于2006-05-11 21:56发表的:
请问1080P缩水到480P算不算缩水
下面是引用wjbobby于2006-05-11 22:12发表的:
想问问你,xbox的时代有1080p的概念了么?xbox支持1080p输出么?
360也才720p而已,谁说过halo2的画面是1080p的啊?
下面是引用THX于2006-05-11 22:35发表的:
经我长期观察,我断定LZ已经疯了

下面是引用shinobii于2006-05-11 22:38发表的:
感谢神半年以来的观察![]()
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下面是引用shinobii于2006-05-11 22:38发表的:
感谢神半年以来的观察![]()
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下面是引用THX于2006-05-11 22:41发表的:
客气啥!不用谢了,还磕头,你看你......
看你这么有诚意,我继续观察你
.......

下面是引用shinobii于2006-05-11 21:26发表的:
楼上诸位说是海报的,找不出原版海报自删ID怎么样
HALO3的画面是在XB360上的RT么
HALO2时1080P高清得忽悠可是记忆犹新哦
UPDATE] Shortly after Microsoft's presentation, we had an opportunity to get a close-up look at Halo 3 with Bungie representatives. We spoke with Brian Gerrard, one of Bungie's community managers, as well as CJ Cowan, the studio's cinematics director. Cowan stated that the trailer was a good example of where Halo 3 is going, in terms of fiction. By that, he means that the story is epic in scale, but dark as well, and Bungie is going for a distinct mood, since Halo 3 will represent the end of the trilogy.
The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cowan noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scratches and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story.
We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
下面是引用shinobii于2006-05-11 21:26发表的:
楼上诸位说是海报的,找不出原版海报自删ID怎么样
下面是引用水猫于2006-05-14 01:15发表的:
我是来看猴的。。。。。。
下面是引用cmx于2006-05-14 01:33发表的:
耍猴!~~~~~~~~~~

下面是引用supernatural于2006-05-14 01:10发表的:

下面是引用liaq于2006-05-14 12:02发表的:
http://www.xbox-sky.com/fid40-tid68376/
LZ啊,小白不是这样作的。让你见识一下官方壁纸
光环3和战争机器超高分辨率图片,看看材质的精细度:6400*3600
.......
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