Q: Do you think people will pay $600 for a PlayStation 3?
A: That's not something I should comment on as a corporate president. But as one single person, a potential customer for the PS3, I think it's a bit expensive.
Q: Do you think Sony copied Nintendo with its new controller?
A: (Laughs.) Actually before they made the announcement we already anticipated that they might do that, so I had to laugh. Even though I was laughing, it was with a grim face, I should add. (Laughs.)
Having said that, please know that putting the motion-sensor technology into the classic-style controller is one thing. Putting the motion-sensor technology into the Wii remote as well as the "nunchuck" controller, where you can use both hands freely and independently, this is quite another thing.
“只要设计得好,绝对是加分的。”
但往往都设计不好,甚至是减分
还有对于Wii的用户来说有些甚至连LU都算不上,LU起码对于按键操作还是比较熟悉的,Wii靠着门坎低的体感操作吸引了很多不玩游戏的人,其实不管是CU还是LU开始都对体感有新鲜感想要尝试,但这新鲜感保持不了多长时间,CU和LU就又回到传统手柄的操作上,而那些被体感吸引来原本不玩游戏的人粘性最低直接弃坑。因为那些人是为体感买的Wii,传统游戏对他们吸引力不大,而能把体感发挥好的游戏又不多,虽然第一方在大力推广但第三方的创意却跟不上,粘性低的人就快速流失,其他玩家就回去玩有更好画面的HD游戏了,第三方也不会再在Wii上开发传统游戏,最后就出现了Wii前期异常火爆,后期迅速冷却的场面。
现在的体感可以作为传统操作方式的补充,但并非不可替代
其实我觉得体感最大的优势不是操作,而是“拉你入坑”的视觉感染力,但能呆在坑里的人能有多少就不好说了
老任亏本卖硬件!?
没有标配却要开发需要额外硬件的游戏,而且这硬件的价格是主机的一半,你这是嫌老任死的不够快么......
商品 | 成本 | 售价 | |
【1】 | 【WIIU后续机】(没有【强化版双截棍】) | 500 | 1000 |
【2】 | 【强化版双截棍】 | 100 | 200 |
上面两者加起来 | 600 | 1200 | |
【3】 | 【WIIU后续机】(有【强化版双截棍】) | 600 | 1099 |
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