
Unreal Engine 3 being a “really good fit” certainly suggests that the Wii U is in line with PS3 and Xbox 360 as far as hardware specs go. On the flipside, it doesn’t mean we won’t see any UE4 powered titles hit Wii U, since the engine can scale to lesser platforms. It seems we might see a situation similar to toggling settings on the PC side — multiplatform Wii U titles could run on “low” settings, while the PS4 and next Xbox equivalents will run at “high” with all the knobs turned up.



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