P.S: 柏哥有空再录些另外2只男忍的录像吧...(瞪大瞳孔中..)作者: doa777 时间: 2012-5-29 13:46
对HOLD的看法和MESSY君基本一致,我并非坚决的四段返拥护者,这样的反击系统一样还是不错的,至于所谓的返神问题,没关系.他可以做返神,我保证这返神很快就会解开20连败的成就,然后是40,60...5代乱返的死亡率远高于胜率,甚至比四代的侥幸更少.OH的话,大部分人应该有,但也不用非的完全平均化.毕竟有的角色进攻手段既丰富又凶猛.让他们如虎添翼来破坏平衡又何必.作者: 还是处男 时间: 2012-5-29 15:44
奇怪嘞,有谁了解为什么没有vf专区!
还有几天就发售了。
第一款立体格斗啊!作者: maiilovepan 时间: 2012-5-29 18:00
小众游戏无专区正常作者: amurolee 时间: 2012-5-29 22:22
[D-YS] One of the changes I mentioned the other day is regarding holds. We got a lot of feedback on holds from around the world.
[D-YS] The Alpha Demo used 3-point holds: high, mid, low. But the version this time uses 4-point holds: high, mid P, mid K, low. [D-YS] 4-point holds work really well for game balance, but I was worried that beginners couldn't pull off mid kick holds.
[D-YS] But all of the feedback we got from players with the Alpha Demo gave me the final nudge to go with 4-point.
[D-YS] Of course, we will make it so new players can still have fun with 4-point holds.
[D-YS] I had some beginners on the team try it out, and they said that they could use 4-point holds with a little practice.
[D-YS] So I'm thinking of putting in an opportunity that gives that little bit of practice.
[D-YS] Thinking back to my own experience, it wasn't like I was able to do holds perfectly from the start either.
[D-YS] There are a lot of moves, so I practiced by focusing on holding mid punches since they are relatively common.
[D-YS] There are also low wakeup kicks, so I could also practice switching between the mid K and low holds.
[D-YS] Now I'm pretty good at holding wakeup kicks, so I know that others can do it if they practice.
[D-YS] And once you get the hang of it, holds make the game a lot more fun.
[D-YS] There are other changes too, but dev work is keeping me pretty busy. Maybe I'll talk about some of the other changes at E3!