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标题: 爆料:后续DLC及结局后剧情曝光(证实为假)EA对BW的影响 [打印本页]

作者: etimes2001    时间: 2012-3-26 10:00
标题: 爆料:后续DLC及结局后剧情曝光(证实为假)EA对BW的影响
本帖最后由 etimes2001 于 2012-3-26 18:09 编辑

证实为假

BioWare前员工爆出了ME3后续dlc及剧情详细,有能力自己看吧,大量剧透。不翻了,保证不了泄露以后bioware再改剧情

y.m. !ad7SQLiiVQ 03/25/12(Sun)04:41 No.2441101
- Terminator is a post-ending DLC. It's been in production for months. Javik wasoriginally from Terminator, but they bumped him up because they felt that ME3'scast was too small. Terminator is about the party crash landing on a Protheanplanet on the edge of Sol, and then they have to figure out a way to make contactwith the rest of the system and get off of the planet.
- When they do get spaceborne, they return to Earth, which is gripped in a war.Certain species are demanding they be allowed to take the most advanced spaceships out of the system, because Sol cannot support them. There is also mass panicbecause the relay transport system has been destroyed, and Sol's remaining resourcesare going to run out in less than a year.

- Shepard has been found on Earth, but he is badly injured and in a coma. He wasburned badly during atmospheric re-entry, and certain synthetic components of hisbrain were shut down. Chakwas is certain that if he ever awakens, it will be in avegetative state.

- At this point, it is suggested that Shepard's broken synthetic parts could bereplaced with new ones. The party then splits up, and you go to three differentplanets/areas to find synthetic components that may be able to help him.- It is revealed that one of the valid components can be extracted from EDI. Jokerallows them to do so.

y.m. !ad7SQLiiVQ 03/25/12(Sun)04:42 No.2441128

- Though still badly wounded, after the synthetic pieces are installed, Shepardfinally awakens. He makes a speech at the Spacescraper (a piece of the Citadelthat crash landed on Earth along with Shepard, now used as a center ofoperations) that ends the Sol War. After that, you get a unique cutscene basedon who you did or did not romance in ME3.

- This is not addressed in the Terminator DLC, but from the moment Shepard comesout of the coma, he is the Catalyst. Shepard permanently died during atmosphericre-entry. The characters and the player in Terminator are unaware that it is notthe real Shepard, and this will not be revealed until Mass Shift, the spiritualsuccessor to the Mass Effect series.

- Mass Shift is not Mass Effect 4. Mass Shift will involve the same universe,characters, and story, but it will be more action-oriented. Space flight, forexample, will be as intricate as ME3's combat. In Mass Shift, you will actively flyMurmur, a Reaper that is controlled by the Catalyst. Storyboards have not beendrawn up for exactly how this will work yet, but when we came up with the initialconcept, we were comparing flight to "Gradius III and Kingdom Hearts 2", and therelationship between the Catalyst and Murmur was compared to the one between theboy and the monster in "The Last Guardian".

- Xy was actually going to be a DLC character for Mass Effect 2, but he was axed infavor of Kasumi, who was modeled after the sister of a staff member who kept bakingthe entire staff cookies. They're introducing him in Mass Shift instead.

y.m. !ad7SQLiiVQ 03/25/12(Sun)04:43 No.2441150

- BioWare has been meaning to introduce a main character suicide plot element for sometime now. They intended to do this with Kaidan/Ashley in Mass Effect 2, wrought withguilt over the death of the other, but this idea was discarded when the director feltthat it would be too forced, and that players would feel as though BioWare simplykilled them off so that they wouldn't have to deal with their character branchesanymore.

- Though the details are very sketchy at this point, Mass Shift revolves aroundthe Catalyst (who now inhabits the body of Shepard), who seeks to prevent thegalaxy from advancing synthetics. This pits the Catalyst against virtually theentire galaxy, which is quickly forgetting about the threat that synthetics pose.The Catalyst, throughout the game, will endure inner turmoil caused byhis "other side" (EDI), who carries the belief that synthetics and organics canpeacefully co-exist.

- Mass Shift will feature more tactical combat, but with less cover. For example,Filbert, while slow on the battlefield, can create a sphere of biotic energy aroundhimself that can repel a certain amount of fire. This will allow party members tostand around him to receive all kinds of interesting "buffs".

- Other minor things have changed. For example, storyboards indicate that AsadGrim, Mass Shift's primary (but not final--he joins your team) antagonist does notwear a typical Volus suit. You will be able to see most of his body.

- Mass Shift takes place about one millennium after the events of ME3.

- Note that branching is the last stage of development. BioWare always begins witha canonical outline, and then adjusts the outline details to accommodate playerchoice in most scenarios.


作者: etimes2001    时间: 2012-3-26 10:00
本帖最后由 etimes2001 于 2012-3-26 11:25 编辑

这部分是指责EA干扰BioWare决策运行。ME3是未完成品,DA2还在alpha阶段就被迫发售,bioware被EA牵制资金链没有话语权

Last night I leaked the only available digital details of Terminator and Mass
Shift. After speaking with a close friend who is an attorney, I've decided
to take the risk of of expounding.

I am a virtual lightning technician who has been working for BioWare for over 8
years now. I've been the sole creator of the lighting partitions of all of
BioWare's engines and engine plugins in recent years. In layman's terms, I am
a very specific kind of graphics artist.

I am no longer a part of the companies in question.

My reasoning for the leak was to draw attention to what BioWare has become. The
company, for about 5 years now, has been dominated by EA Games' strict timetables
and budget restraints. I'd like to express my continuing admiration of BioWare and
the entirety of its staff--the most talented staff I've had the priviledge to work
with in my career, which spans 19 years. My admiration for them is why I even
bother to draw attention to the predicament that the company now faces.

I am not a doomsayer. BioWare likely has a successful road ahead of them, but the
money stops mattering so much when female colleagues get off the phone with EA
upper management crying over threats of replacement. The success stops mattering
when a dark cloud hangs over a team that is doing the best with the restraints
that have been placed upon them. Nothing was more heartbreaking than the moment
when Dragon Age 2, which was not yet in alpha status, was shipped out the
door. I thought that was a one-time thing, but it is becoming clear that that was
just the beginning.

To the staff: Though you and I are both under contract, know that EA will not
pursue you if you simply stand together. You are the most talented people in the
industry and every publisher would be honored to have you.
y.m. !ad7SQLiiVQ 03/25/12(Sun)04:41 No.2441074
To the fans: Please do not be discouraged by what little PR EA allows to get out.
You haven't spoken to BioWare, the real meat of the company, in over 5 years.
BioWare is still full of people who love video games, who want to put passion into
their games--but they are being stifled. Don't be angry with BioWare. Be angry
with those who are stifling them. But your anger isn't enough. Speak with your
money. It's the only language EA Games understands. I know it can be very hard to
resist falling for pre-order and DLC ploys, but it must be done. Your forum posts
and petitions are meaningless when compared to the simple dollar.

--

I'd like to clarify some things about the leak:

- The leak is the content of a digital blackboard we have at the office. It's the
first thing you see when you walk into Production. It's right next to our
storyboards. Only the director and writers can edit the outline, but the entire
team is asked to make suggestions throughout development. The outline always
changes dramatically during development. Sometimes, major plot twists are totally
changed, or characters are removed. Generally, the artists and the director have
the final say. You may think that it's odd that artists have so much power, but
throwing away completed models and other assets that have consumed a lot of time
is frowned upon. If they've worked on something long enough, they are going to
implement it somehow.

- Like in most development cycles, the outline is relatively abandoned right now,
replaced by the storyboards. But I can't exactly take the storyboards off of the
walls and scan them.
作者: onward1614    时间: 2012-3-26 10:33
看完了,还算满意。

再说一句:EA真是狗改不了***,先毁了DA,再在还想毁ME
作者: nmlmj    时间: 2012-3-26 10:39
除了 F**K 没有别的可以说的
作者: dreizehn    时间: 2012-3-26 10:44
- Other minor things have changed. For example, storyboards indicate that AsadGrim, Mass Shift's primary (but not final--he joins your team) antagonist does notwear a typical Volus suit. You will be able to see most of his body.


会不会跟P4的kuma一样,脱掉外套,吓人一跳?
作者: roroy23    时间: 2012-3-26 10:58
如果是真的话真是很受伤。。。这dlc不要也罢
作者: quantum    时间: 2012-3-26 11:00
ET来个不剧透总结版吧……
作者: 传说的黑骑士    时间: 2012-3-26 11:00
做游戏的都苦逼。。。。。。
作者: rrrrr5r    时间: 2012-3-26 11:23
这和暴雪一样吧,被资本注入后就不得不服从于资本了。
作者: 雨之殇    时间: 2012-3-26 12:36
这DLC如果是真的还真是让人觉得渣的一比 ╭(╯3╰)╮
作者: florian    时间: 2012-3-26 13:39
这个Mass Shift很扯啊。。。。。
作者: bbs117    时间: 2012-3-26 13:41
活该,谁让他卖给ea了,当初要随了ms也没这事了
作者: zhouaa    时间: 2012-3-26 14:14
要是随了ms 现在估计已经死了
作者: fatyme    时间: 2012-3-26 15:05
这DLC 真让人讨厌  
EDI都这样了
那我选择绿光有毛意义啊
shift啊
次世代首发游戏么
但是能去的地方很有限吧  
银河图也没了吧  
居然还是大舅那种关系设置 囧
作者: 19141325192    时间: 2012-3-26 15:10
MS对bioware的期望不高,质量效应系列撑死了。现在bioware是到处开花,规模不比暴雪差,单机部分在口碑方面完爆暴雪
作者: seele9999    时间: 2012-3-26 15:13
Nothing was more heartbreaking than the moment
when Dragon Age 2, which was not yet in alpha status, was shipped out the
door.


DAMN U EA~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
作者: pencil    时间: 2012-3-26 16:23
这种员工不用签保密协议的么,辞职不干了就能这样大曝光?
作者: jabberwork    时间: 2012-3-26 16:34
这也能赖EA?我服了,很明显ME3的结局不论“好/坏”,就是BIOWARE从一开始就想好的,这位离职员工可真能利用一些人的怒火啊。

话说这人这样剧透有意思吗?其实根本就是毁了玩家的乐趣来博关注吧。
作者: jabberwork    时间: 2012-3-26 16:36
多说一句:从什么时候开始,按时交付游戏成了坏事了?DA2可以说是开发周期过短(尽管如此,这人说DA2是Alpha,还真有人信,我就笑了),ME3有两年开发周期短么?非得像暴雪那样大家就喜欢了?
作者: etimes2001    时间: 2012-3-26 16:40
本帖最后由 etimes2001 于 2012-3-26 16:42 编辑
jabberwork 发表于 2012-3-26 16:36
多说一句:从什么时候开始,按时交付游戏成了坏事了?DA2可以说是开发周期过短(尽管如此,这人说DA2是Alph ...


da2赶工迹象非常明显,加上本身故事也一般,alpha有点过,但不是没有来头的。me3连hudson自己都说了结局到去年年底都没有定下来,实际也是如此,大坑一堆,漏洞更多,没解释的比解释掉的还多。

作者: pencil    时间: 2012-3-26 16:49
da2根本就没啥主线剧情,标题不如改为龙腾世纪之十年打工史
作者: onward1614    时间: 2012-3-26 16:49
jabberwork 发表于 2012-3-26 16:36
多说一句:从什么时候开始,按时交付游戏成了坏事了?DA2可以说是开发周期过短(尽管如此,这人说DA2是Alph ...

你在开玩笑吧?你真当CRPG是COD那种SHOOTER,拿着引擎就开始搭积木吗?

DAO做了多长时间?从pre-production到交付共用了8年!DA2又做了多少时间?连做soundtrack的都看不下去了,对媒体抱怨EA的赶工,而结局大家也都看到了,DAO至少卖了400万,DA2?现在BIO自己都承认retailer都不愿意上架DA2的资料片了!

还在为EA辩解的人,需要认清***,游戏产业里为了赶工期牺牲结局的案例多了去了,HALO 2,KOTOR 2都是因为MS、Lucas Arts的蛮横插手造成烂尾,现在ME3也算上一个。连正常的结局都无法保证,反而要造DLC拖时间来制作和圆场,表面上固然是BIO产品的问题,但从根本上,不适合CRPG制作规律的所谓deadline才是根本吧?
作者: jabberwork    时间: 2012-3-26 16:52
etimes2001 发表于 2012-3-26 16:40
da2赶工迹象非常明显,加上本身故事也一般,alpha有点过,但不是没有来头的。me3连hudson自己都说了结局 ...

首先DA2赶工我同意的,但我认为说ALPHA是这人哗众取宠。

然后关于ME3,我强调的是ME3的结局肯定不是赶工的,如果说BIOWARE难以确定是不是用这个结局,那显然是在挣扎于“我们到底能不能忍受某些玩家的怒火”这样的问题。至于你说ME3本身有没剧情漏洞,有没可完善的地方,那当然是有了。但这些不完善的地方有没影响到ME3的水平呢?我认为和DA2不一样,基本没有(除了Galaxy at War,这个确实有点蒙人)
作者: pencil    时间: 2012-3-26 16:54
说实话我觉得质量效应1要比2+3的世界观和剧情设定上宏大得多,可探索地图和可互动npc也多得多,相比之下更像一个rpg
作者: jabberwork    时间: 2012-3-26 16:56
onward1614 发表于 2012-3-26 16:49
你在开玩笑吧?你真当CRPG是COD那种SHOOTER,拿着引擎就开始搭积木吗?

DAO做了多长时间?从pre-produ ...

辩解?就知道会有你这样回帖的,先把对方划到“敌对阵营”,就战无不胜了。

你这种逻辑的关键点无非在于你认为这个结局不好,其实BIOWARE做个SHEPARD没死,带领银河联盟舰队大破REAPER的结局你就满意了,如此而已。


作者: jabberwork    时间: 2012-3-26 16:58
本帖最后由 jabberwork 于 2012-3-26 16:59 编辑
pencil 发表于 2012-3-26 16:54
说实话我觉得质量效应1要比2+3的世界观和剧情设定上宏大得多,可探索地图和可互动npc也多得多,相比之下更像一 ...


但ME1里的星探索其实确实非常无聊,而且支线任务的地形都一样

另外世界观是传承的吧?没看到ME2,3的世界观和ME1有什么冲突,除了“Thermal Clips”
作者: etimes2001    时间: 2012-3-26 17:02
jabberwork 发表于 2012-3-26 16:58
但ME1里的星探索其实确实非常无聊,而且支线任务的地形都一样

另外世界观是传承的吧?没看到ME2,3的 ...

我挺喜欢的...可惜bw直接就砍掉了,1代在月球上看地球的景象到现在都印象深刻
作者: jabberwork    时间: 2012-3-26 17:05
etimes2001 发表于 2012-3-26 17:02
我挺喜欢的...可惜bw直接就砍掉了,1代在月球上看地球的景象到现在都印象深刻

老实说吧,如果在探索世界的同时不是只是到处挖矿,打几只Thresher Maw,这么无聊,而是能结合进2、3代的支线任务,这样就比较完美。

月球任务。。。没想到EDI居然就是月球任务里的那个Rogue VI
作者: onward1614    时间: 2012-3-26 17:05
jabberwork 发表于 2012-3-26 16:56
辩解?就知道会有你这样回帖的,先把对方划到“敌对阵营”,就战无不胜了。

你这种逻辑的关键点无非在 ...

别跟我扯什么阵营,先回答关键问题:ME3两年的工期合不合理?像ME系列这样有宏大背景、无数支线的游戏,需不需要更多时间完善、填坑?

如果你的答案是“合理”,那确实我们之间没必要再谈什么了。但如果你的答案是“不合理”,那么EA定下来的工期,是否对ME3的品质造成影响,还需要讨论吗?被EA收购后,BIO的作品接连出现这类硬伤,难道不说明问题吗?

最后,所有希望ME3有“好结局”的人,根本不是要你想象中的大团圆,而是一个合情合理的、有逻辑性的、有结束感的结局。举例,如果BIO可以把indoctrinate理论讲好,那shepard死不死又有什么关系,关键这是一个高质量的“好结局”。现在的结局漏洞百出,我想不出有什么可以为它辩护的理由。


作者: pencil    时间: 2012-3-26 17:13
也不是说冲突吧,1代相当于在给玩家娓娓道来,这个世界上每个东西都那么新鲜有趣,二代基本上来默认玩家都知道这一切了,要了解这个世界只能进codex里爬文,但2代优点在不同族队友非常多,每个队友还有忠诚任务,可以看到各种族自己的定居点,观察他们生活习惯和建筑风格.3代就基本啥都没了,每种族一个大任务了事,而且因为战争连居民点(rpg里的城市)都没了.

就是说世界的存在感和可观性是越来越薄弱,更接近一个一路射到底的单线程打枪游戏.虽然爽快度是提升了,但我也喜欢在城市的社会里感受各种关系,认识各种npc嘛
作者: tan0830    时间: 2012-3-26 18:31
本帖最后由 tan0830 于 2012-3-26 18:31 编辑

幸好证实为假。。。呼呼,不过EA确实可恶
作者: chenfeng113    时间: 2012-3-26 18:43
EA……又是你Y干的
作者: Boilesen    时间: 2012-3-26 20:29
etimes2001 发表于 2012-3-26 17:02
我挺喜欢的...可惜bw直接就砍掉了,1代在月球上看地球的景象到现在都印象深刻

我就觉得那车不好开。。。

我特喜欢那种可以突出星球风景的场景,可惜3代太少了
作者: czs20    时间: 2012-3-26 22:01
感觉EA和bio的关系就好像阿布和切尔西一样。。。
作者: 星雨狼    时间: 2012-3-27 01:54
结局什么的无所谓,从二代开始就把它当恋爱TPS玩了,无比怀念一代
作者: barometer    时间: 2012-3-29 15:08
Bw的两个创始人都是EA的资深VP,难道都是空头衔不成。看后续就知道这料真不真了
作者: zlfchman    时间: 2012-3-29 16:41
ea历来就是铜臭的!还毁掉很多有创意的游戏公司!它不要毁掉战争机器就好啦!




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