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标题: 最新补丁(应该就是ver1.04)的武器修正内容,大家看看有没有你关注的。 [打印本页]

作者: 鬼爵爷    时间: 2012-2-20 13:17
标题: 最新补丁(应该就是ver1.04)的武器修正内容,大家看看有没有你关注的。
本帖最后由 鬼爵爷 于 2012-2-20 13:17 编辑

1. Damage changes
Assault Rifles:
•All assault rifles except G3A1
•Min damage 17 -> 18.4

G3A1
•Min Damage 20 -> 22
•Max damage 30 -> 34

Carbines
•SCAR-H
•Min Damage 17 -> 20

LMGs

•M60 & M240B
•Max damage 30 -> 34
•Min damage 20 -> 22

PKP
•Min damage 20 -> 22
•M249, M27IAR, RPK-74M
•Min damage 17 -> 18.4

Sniper rifles
•All sniper rifles:
•Upper chest damage multiplier 1 -> 1.25
•Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B
•Max damage 95 -> 80
•Dropoff start dist. 20 -> 15
•Dropoff end dist. 75 -> 120

All other bolt-action sniper rifles
•Max damage 75 -> 80
•Min damage 55 -> 59
•Dropoff start dist. 20 -> 15
•Dropoff end dist. 75 -> 100

All semiautomatic sniper rifles except SKS:
•Min damage: 34 -> 37.5
•Dropoff start distance 12 -> 15

SKS
•Dropoff end distance 50 -> 60

Shotguns
•12g Slug (Auto & Semiauto)
•Max damage 50 -> 75
•Min damage 34 -> 37.5
•Dropoff start dist. 8 -> 15
•Dropoff end dist. 40 -> 50

12g Slug (Pump-action)
•Min damage 34 -> 37.5
•Dropoff start dist. 8 -> 15
•Dropoff end dist. 40 -> 50

12g Frag (Auto & Semiauto)
•Some weird things in the files, not 100% sure about frags yet.
•Looks like only the min direct damage is reduced from 10 to 5

12g Frag (Pump-action)
•Max direct hit damage 60 -> 67
•Blast damage 30 -> 40

12g Buckshot
•Max damage 20 -> 12.5
•Dropoff start dist. 4 -> 8
•Dropoff end dist. 25 -> 30

12g Flechette
•Max damage 14.3 -> 11.2
•Min damage 8.4 -> 8
•Dropoff start dist. 12 -> 15
•Dropoff end dist. 25 -> 30

PDWs
•P90 & MP7
•Min damage 10 -> 11
•Drop-off end dist. 50 -> 40

PP2000
•Min damage 10 -> 12.5

PDW-R
•Min damage 12.5 -> 14.3
•Drop-off start dist. 8 -> 4
•Drop-off end dist. 50 -> 30

AS VAL
•Min damage 16.7 -> 18.4
•Drop-off start dist. 8 -> 4
•Drop-off end dist. 50 -> 40

PP-19
•Min damage 9.1 -> 12.5
•Drop-off end dist. 50 -> 40

UMP-45
•Min damage 12.5 -> 13.75

2. Attachments

Fore grip
•Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
•It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor
•Suppressors will not reduce the damage anymore.
•Now it will reduce the distance where damage starts/stops to drop off instead.
•For most weapons it will decrease the min spread by 25% instead of 50%
•Although looks like M60 will still have the same 50% effect.

Heavy barrel
•For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
•Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
•It doesn't make AN94 100% accurate anymore while aiming down the sight.
•Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
•G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
•For few weapons it also makes Spread increase per shot 10% higher.
•It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor
•Will decrease recoil by 17 ~ 25% depending on weapon.
•For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.

Extended magazine
•There seems to be extended magazine for AS VAL which didn't exist before.
•With ext mag it will have 30 bullets in a mag instead of 20

3. Accuracy changes
•Assault rifles
•AEK971
•Recoil right 0.5 -> 0.3
•ADS Min Spread, Not moving 0.2 -> 0.4

AK74M
•Recoil up 0.3 -> 0.28
•FirstSRecoilMul 2 -> 1.5

AN94
•Recoil up 0.45 -> 0.3
•FirstSRecoilMul 1.5 -> 2

F2000
•Recoil up 0.3 -> 0.26

FAMAS
•Recoil left 0.6 -> 0.35
•Recoil right 0.6 -> 0.5
•Recoil decrease 15 -> 18
•FirstSRecoilMul 2 -> 2.6

G3A1
•Recoil up 0.55 -> 0.45
•FirstSRecoilMul 1.2 -> 1.8

L85A2
•Recoil left 0.4 -> 0.3
•Recoil decrease 22 -> 18
•Min spread, ADS, not moving 0.4 -> 0.2

M416
•FirstSRecoilMul 2 -> 2.4

Carbines
•AKS74u
•Recoil up 0.3 -> 0.28
•FirstSRecoilMul 2 -> 2.2

HK53
•Recoil up 0.3 -> 0.28
•Recoil left 0.3 -> 0.2
•Recoil right 0.5 -> 0.35
•Recoil decrease 22 -> 18

SCAR-H
•Recoil decrease 15 -> 13

SG553
•Recoil up 0.3 -> 0.25
•FirstSRecoilMul 2.5 -> 2.2

QBZ-95B
•Recoil left 0.5 -> 0.335
•Recoil right 0.5 -> 0.335
•Recoil decrease 22 -> 18
•Min spread, ADS, not moving 0.4 -> 0.5

LMGs

M240
•FirstSRecoilMul 1 -> 1.7

M249
•FirstSRecoilMul 1 -> 2.2
•Recoil decrease 15 -> 12

M60
•FirstSRecoilMul 2 -> 1.5

MG36
•Recoil decrease 15 -> 13
•FirstSRecoilMul 1 -> 1.8

PKP
•Recoil up 0.75 -> 0.65
•Recoil decrease 7 -> 13
•FirstSRecoilMul 1 -> 1.5
•Max spread, ADS, not moving 1 -> 3

Type88
•Recoil left 0.4 -> 0.3
•Recoil right 0.4 -> 0.3
•Recoil decrease 15 -> 12
•FirstSRecoilMul 1.34 -> 1.5

RPK
•Recoil decrease 15 -> 13
•FirstSRecoilMul 2 -> 1.8

QBB-95
•Recoil up 0.45 -> 0.37
•Recoil left 0.1 -> 0.4
•Recoil right 0.3 -> 0.4
•FirstSRecoilMul 1 -> 2
•Recoil decrease 15 -> 13

PDWs
•AS VAL
•Recoil left 0.2 -> 0.25
•Recoil right 0.3 -> 0.45
•Recoil decrease 22 -> 18

PDW-R

Recoil decrease 22 -> 18
FirstSRecoilMul 2.5 -> 2
Min spread, ADS, not moving 0.4 -> 0.5
Min spread, ADS, moving 0.6 -> 0.8
Min spread, HIP, not moving
^ Standing 1.5 -> 2
^ Crouching 1 -> 1.5
^ Prone 0.75 -> 1
Min spread, HIP, moving
^ Standing 2 -> 2.5
^ Crouching 1.5 -> 2
^ Prone 1.25 -> 1.5


MP7
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

P90
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP-19
•Recoil decrease 25 -> 20
•FirstSRecoilMul 2.5 -> 2
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP2000
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

UMP45
•Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
•Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

Pistols

G18
•Recoil up 0.7 -> 0.5

M9
•RecoilDecrease 15 -> 30

M93R
•Recoil up 0.5 -> 0.4
•Recoil left 0.4 -> 0.2
•Recoil right 0.4 -> 0.2
•FirstSRecoilMul 2.5 -> 2

.44 Magnum
•Spread increase 0.6 -> 0.3



消息来自: EA Forum

作者: 鱿鱼须子    时间: 2012-2-20 13:19
一般不太关注,初学者!什么时候更新?
作者: lw20xl    时间: 2012-2-20 13:26
期待 翻译帝      
作者: briwang    时间: 2012-2-20 13:40
我可以认为这是buff吗

12g Frag (Pump-action)
•Max direct hit damage 60 -> 67
•Blast damage 30 -> 40

FAMAS
•Recoil left 0.6 -> 0.35
•Recoil right 0.6 -> 0.5
•Recoil decrease 15 -> 18
•FirstSRecoilMul 2 -> 2.6


作者: 霹雳    时间: 2012-2-20 13:52
看不懂………………
作者: grayfoxever    时间: 2012-2-20 14:09
狙击枪全面加强,蹲B又要多了。
作者: catman001    时间: 2012-2-20 15:11
加强狙击好。。。。。
作者: scalabrine44    时间: 2012-2-20 15:24
其实我觉得M95就应该打上半身一枪必杀 不管什么距离 因为它毕竟是.50啊
作者: sascsi    时间: 2012-2-20 16:16
这下冲锋狙要回归了
作者: zhangminqing    时间: 2012-2-20 16:23
棒子12算是削弱了没?
作者: cloudol    时间: 2012-2-20 16:24
这基本等于所有威力提升 附件调整也不合理 感觉不靠谱
作者: devilwsz    时间: 2012-2-20 16:40
grayfoxever 发表于 2012-2-20 15:30
回复 scalabrine44 的帖子

战地3明显狙击枪威力偏弱,想想也是,因为地图很大,狙击手容易藏身和拉开距离 ...

好呀好呀 15米內一槍

我終於可以拿起我的sv98 無鏡 紅外線 殺人去了!!!!!!!!!!!
作者: nsun009    时间: 2012-2-20 17:13
grayfoxever 发表于 2012-2-20 14:09
狙击枪全面加强,蹲B又要多了。

狙多倒不怕,反正DB们对团队的胜利能做出的贡献是有限的。
作者: as25470    时间: 2012-2-20 17:19
身体伤害修改了胸部以上数值?
作者: asukahiroxp    时间: 2012-2-20 18:44
说句实话,看不大懂。
作者: 古手梨花监护人    时间: 2012-2-20 19:49
我比较关心补丁多大来着
作者: 阿富汗元帅    时间: 2012-2-20 21:10
用狙的肯定会多了。
AN94、G3、74M、95短突这种弱势枪的早就好改改了。
吾等握把党可能要苦逼了,以后可能要常配消焰器。
作者: hljm4a1    时间: 2012-2-20 23:02
常年握把消音的问下没削弱吧?

作者: hazelx2    时间: 2012-2-21 01:08
其他狙击确实是改强了,不过M98是往弱了在改吧……

威力下降,子弹下坠的开始距离变短,结束距离变长
作者: ivan2673    时间: 2012-2-21 01:10
重點是何時釋出吧 .............
作者: zf0112546    时间: 2012-2-21 02:39
LMG全面消弱,让我等兰博情何以堪。
作者: XXDDXX    时间: 2012-2-21 04:57
LMG原本已經太強
除了後座力比較大之外

作者: zf0112546    时间: 2012-2-21 06:29
回复 XXDDXX 的帖子

神论,我看到人人FAMAS,USAS就是没看到人人LMG。
作者: nirvana10000    时间: 2012-2-21 08:47
还是值得期待的,不过更期待什么时候有新地图出现。
作者: ivan2673    时间: 2012-2-21 09:30
zf0112546 发表于 2012-2-21 06:29
回复 XXDDXX 的帖子

神论,我看到人人FAMAS,USAS就是没看到人人LMG。

感覺上支援兵貌似比突擊兵還多人用
當然是不是在用 usas 就不得而知了 .....
作者: aerdelee    时间: 2012-2-21 21:49
所有武器DPS全面升级  有啥意义??
难道DICE嫌现在节奏不够快吗  想杀人迅速有HARDCORE模式  干吗还得这么干  干脆改名叫COD得了
作者: 骑兵rider    时间: 2012-2-21 22:17
这修正内容要是真的以后小图都不用打了直接秒退免得让棒子勇者们喷一脸
作者: imorochi    时间: 2012-2-21 23:06
我更关注更新以后  连接下一句无限读图不死机。
作者: devilwsz    时间: 2012-2-21 23:16
famas 必須改弱啊

作者: lvhao    时间: 2012-2-22 00:58
数据看的眼花...感觉还是要实际游戏中体会了...
狙击强化也好,我侦查练到现在,狙击枪基本没用几次...
最烦的两把枪大概还是棒子12和FAMAS...
作者: hazelx2    时间: 2012-2-22 06:53
不知道为什么都这么针对famas,要我说famas好歹还得举枪瞄准,棒子12呢?
作者: jiangqiyu    时间: 2012-2-22 08:49
棒子12必须改 太不平衡了,
作者: raidenhu    时间: 2012-2-24 01:34
貌似这里只是部分,这次是大幅度更新,不单武器,还有载具,http://battlelog.battlefield.com ... 832654779195992365/
具体在这里,英文不算很好,但基本看的懂,12的确被改了,发射后爆破范围缩小,基本废了,还有就是***主炮可以秒杀所有空中单位,武直你还敢俯冲哥吗?




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