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标题: 【战地3】PS3 1.02 补丁修正内容 [打印本页]

作者: tekkenman    时间: 2011-11-30 23:20
标题: 【战地3】PS3 1.02 补丁修正内容
*** 3 PS3 Patch Goes Live Tomorrow, Xbox 360 Version Coming Soon

Published on November 29, 2011, by Ernice Gilbert - Posted in EA, News, PS3 0
battlefieldcampaign4clever

DICE has announced that the PS3 patch for *** 3 will be released tomorrow, with the Xbox 360 version coming soon after. The announcement was made through twitter, and the firm’s also released the patch notes. Get the full lot below.

General fixes

Significant improvements to the Squad Join interface, full details in this earlier blog post
Removed FIND ME A SQUAD option

Allow players to join empty Squads alone, thus having 1/4 Squad members

Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM

Disable Privacy flag when 1 man Squad

Reset Privacy flag from Private to Public when Squad drops to 1 player

All occupied Squads will now show up colored blue on the Squad selection screen

Players who choose not to join Squads will also show up as Blue in the “Not in a Squad” line
Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text

Added round duration and ticket summary at end of round screen

Fixed sound for when climbing ladders

Fixed and issue with some weapons’ sounds in first person view

Fixed a swim sound loop error

You should no longer be able to damage a friendly vehicle when sitting in an open position
Grenades now drop to ground if you get killed while attempting to throw it
Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
You should no longer spawn too close to enemies in TDM and SQDM

Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun

Fixed a problem with revived players not being able to get suppressed

Fixed a problem with the camera when being revived in co-op

Spotting VO now plays when spotting from MAV/EOD bot

Fixed several issues regarding the kill card, including showing wrong weapons used for the kill

Fixed that sometimes you would be stuck on a black screen when kicked from server

Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag

Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing

Fixed a problem with the bipod deploy sound

Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot

Fixed problems with health bars not displaying health properly when using EOD bots

Fixed a problem with flickering name tags

Fixed a problem where you could damage friendly helicopters

Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice

You should now be able to spot explosives

You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)

Damage from bullets will now continue to cause damage even after the firing user is dead

Fixed several client crashes

Fixed a problem where players could get stuck in the join queue

Fixed the repair icon on the minimap

Fixed a problem with changing camera on certain vehicles

Fixed a problem with the grenade indicator when in guided missile mode

Fixed a problem where the machine could hard lock when joining a public coop game

Fixed a problem where the headset attached icon would not show up in the UI

Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path

Fixed a problem where ** turrets would turn too slow

Fixed a bug on co-op mission “Exfiltration” where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission

Fixed a problem where a user can become invulnerable after being resurrected

Fixed a problem with the M60 reload sound

Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player

Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM

Fixed soldiers disappearing in the mortar kill cam

Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)

Balance changes

Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry

Increased the damage of helicopter miniguns against jeeps

Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control

Increased the damage of the 44 Magnum slightly

Increased the range and minimum damage of the .357 Round from the MP412 Rex

Increased the range of all .45cal and 9mm weapons

Slightly increased the range of the P90 and MP7 and PDW-R

Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range

Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles

Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons

Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft

Increased the damage and range of the 40mm BUCK rounds

Reduced the damage .50cal weapons do against helicopters

Updated T90 canister shell tweaks to match Abrams canister shells
作者: 鬼爵爷    时间: 2011-11-30 23:25
继续占沙发。
慢慢看。

作者: lw20xl    时间: 2011-11-30 23:26
我 靠 来 了 来了 更新终于来了
作者: スラン    时间: 2011-11-30 23:32
话说xo不是看论坛有人说更新过了么 怎么是coming soon。。。
作者: 罗杨    时间: 2011-11-30 23:36
敌人打出的子弹在他死后依然有效。。。难怪今天那么多次同归于尽。。。
作者: 罗杨    时间: 2011-11-30 23:40
地铁行动的征服图貌似现在打两遍了?
作者: スラン    时间: 2011-11-30 23:41
TDM征服这些都不会乱重生了 这个好啊 TDM终于可以打打了。。。修了好多东西。。。
作者: sascsi    时间: 2011-12-1 00:08
敌人打出的子弹在他死后依然有效。。。?

這個設定回來了?
作者: lalitsu    时间: 2011-12-1 00:15
最新发现,Conquest的【赛纳河】图,A点旗点隔壁的白车那一部分,那个仓库门可以用***轰爆了,敌军想躲也只能躲车里面了!
作者: sascsi    时间: 2011-12-1 00:26
lalitsu 发表于 2011-12-1 00:15
最新发现,Conquest的【赛纳河】图,A点旗点隔壁的白车那一部分,那个仓库门可以用***轰爆了,敌军想躲也只 ...

請關注下,死亡後子彈是否消失,是否可以同歸於盡.......
作者: lalitsu    时间: 2011-12-1 00:31
sascsi 发表于 2011-12-1 00:26
請關注下,死亡後子彈是否消失,是否可以同歸於盡.......

可以同归于尽,子弹不消失,而且,死亡后的尸体比补丁前会更长时间留在战场上;

另外,补丁后Medic救人不在那么死板,你稍微在友军尸体的身边就可以救助,不像过去那样必须在他尸体的正中间对准才可以电击。
作者: sascsi    时间: 2011-12-1 00:37
lalitsu 发表于 2011-12-1 00:31
可以同归于尽,子弹不消失,而且,死亡后的尸体比补丁前会更长时间留在战场上;

另外,补丁后Medic救人 ...

不消失就好..........這個修改大好.....謝謝啊
作者: tekkenman    时间: 2011-12-1 00:43
forest_noir 发表于 2011-11-30 15:39
360是12月6日更新。这个补丁列表是PC版 1.01,不全。

A9诸位玩家测出的改动:

这个是 Gamestop确认的1.02补丁细节,当然了,Gamestop也不一定权威
作者: forest_noir    时间: 2011-12-1 00:48
跟GS没关,就是官方放出的。但一眼就能看出是1.01。
作者: forest_noir    时间: 2011-12-1 00:49
Vehicles:
Increased the locking distance for Jets when locking on laser designated targets.
Increased the damage the MBT's primary weapon does to other main battle **s.
AA Missiles should no longer kill the pilot instead of the vehicle.
** rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry.
Vehicle weapons should now suppress correctly.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.

Weapons:
Significantly increased the damage of Laser Guided Top Attack missiles.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the repair speed of the repair tool.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Reduced the recoil of the SKS rifle and slightly increased its power at close range.
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Increased the close range damage maximum range of 9x39mm ammo.

Soldiers:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.

这个是设计师今天放出的将来平衡改动,是否包括在PS3补丁里,不详。
作者: forest_noir    时间: 2011-12-1 00:53
对了,想表达的意思错了。我是想说,除了1.01的补丁列表外,1.02还加了很多改动是官方没给的。
作者: sascsi    时间: 2011-12-1 00:59
激光鎖定導彈增加威力的話,小鳥更可愛咯
作者: lalitsu    时间: 2011-12-1 01:02
终于要准备修正***在面对多个目标使用反***导弹时候的锁定问题了!
作者: lalitsu    时间: 2011-12-1 13:20
本帖最后由 lalitsu 于 2011-12-1 13:21 编辑

看了一半看不下去了,LS这机翻太苦逼了……
作者: vampls    时间: 2011-12-1 13:22
Damage from bullets will now continue to cause damage even after the firing user is dead
这个是不是高延迟玩家的福音???




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