奎托斯建模边形3W,和BH5,船长一代差不多。
KZ3不知。
船长二比一更高,每人物8W(这个有些不靠谱,应该仅存在于过场中),实际游戏祯间200W。根本没得比。
In a video interview found in Uncharted 2: Among Thieves, Pal England, Lead Programmer at Naughty Dog, talked about the graphics of Uncharted 2. The main characters typically have eighty thousand polygons in them. Even more impressive, just using the graphics card, Naughty Dog was able to pump out two million triangles in every frame.
材质也是船长2的强项,远观近看瑕次最少,战神3固定视角,无法近距离观看,也是没得比。