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标题: [XB360] 960x547p 国外网站鉴定完毕,《Alan Wake》分辨率有关的图片 [打印本页]

作者: ファング    时间: 2010-4-20 23:37
标题: [XB360] 960x547p 国外网站鉴定完毕,《Alan Wake》分辨率有关的图片
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作者: 杜尔克姆    时间: 2010-4-20 23:37
沙发。。。。。。。。。。
作者: neocc44    时间: 2010-4-20 23:38
感覺沒上次看的圖效果好呢....
作者: 小七猪    时间: 2010-4-20 23:39
玩游戏,不是玩分辨率,我没血限,用不了写轮。。。。。
作者: 328928249    时间: 2010-4-20 23:40
还真要去鉴定这个啊。。汗。。。
作者: kymjones    时间: 2010-4-20 23:40
有PC和PS3版本吗?
作者: 紫色太阳    时间: 2010-4-20 23:42
差不多到水平线就行了```````````````不是人人都有写轮眼`````````
作者: thanake    时间: 2010-4-20 23:43
这玩意 真是闲啊  视觉上漂亮就行呗~~~~~~~··
作者: longwindvic    时间: 2010-4-20 23:43
随便。。。。。。。。反正5月主要就玩这个游戏了
作者: 帕特莱斯    时间: 2010-4-20 23:44
国外技术宅就是多.................
作者: tamama123    时间: 2010-4-20 23:48
某群体玩得不是游戏..是分辨率...
话说...如果调转是某机的帖子早就送去净土了..
就像我当初小岛说家用机终会被网络取替.听得某游戏部门老总目瞪口呆,不过还是希望他为某机出游戏的帖子..转眼间就不见了..所以说这里的斑竹真是勤快啊..办事效率很高的啊...佩服啊..呵呵...因为这样的帖子应该很快就去净土或者不见..反而现在却在...给某群体不断批...呵呵...换转某机早就XX了~~
作者: tamama123    时间: 2010-4-20 23:48
某群体玩得不是游戏..是分辨率...
话说...如果调转是某机的帖子早就送去净土了..
就像我当初小岛说家用机终会被网络取替.听得某游戏部门老总目瞪口呆,不过还是希望他为某机出游戏的帖子..转眼间就不见了..所以说这里的斑竹真是勤快啊..办事效率很高的啊...佩服啊..呵呵...因为这样的帖子应该很快就去净土或者不见..反而现在却在...给某群体不断批...呵呵...换转某机早就XX了~~
作者: tamama123    时间: 2010-4-20 23:48
- -晕死..连发了~
作者: epilogue    时间: 2010-4-20 23:49
这种都能成新闻帖?要不要我去b3d拖个kz2的分辨率讨论帖?给你们看看啥叫360P?
作者: tamama123    时间: 2010-4-20 23:51
下面是引用epilogue于2010-04-20 23:49发表的:
这种都能成新闻帖?要不要我去b3d拖个kz2的分辨率讨论帖?给你们看看啥叫360P?
不要那么认真..认真就输了..   
专心玩自己爱玩的游戏就是了...   
作者: 迪兰达尔    时间: 2010-4-20 23:52
比的就是硬件标准,别拿写不写轮眼说事,分辨率上不去就是上不去。
作者: soulsamurai    时间: 2010-4-20 23:53
原来这就是最强画面,见识了
先是splinter cell,再来alan wake
作者: 冬眠的star    时间: 2010-4-20 23:53
这个画面不怎么样啊!

还是不行啊
作者: 蓝色的雨夜    时间: 2010-4-20 23:53
没写轮眼的路过!!!!!!!!
作者: 黄金哥勒姆    时间: 2010-4-20 23:53
汗......
这个明显是LU式的战帖..........
作者: thanake    时间: 2010-4-20 23:54
lu赶紧复活吧!!!!!!
作者: 冬眠的star    时间: 2010-4-20 23:54
之前号称的最强画面吗?

仅此而已
作者: 潜龍諜影    时间: 2010-4-20 23:55
技术的写轮眼..

按 Ctrl+Enter 直接提交
作者: 发蜜筒    时间: 2010-4-20 23:59
无语了~Remedy好歹也有点名气,胡乱吹牛不说,被人揭穿后还百般抵赖混淆视听,现在的游戏公司是在太浮躁了。
作者: wizard_lg    时间: 2010-4-20 23:59
啥年代的图阿,前几天都讨论烂掉了,楼主去看看官方的最新说的吧,这个是旧闻了。
作者: 麦兜兜    时间: 2010-4-21 00:01
有没有720p不是重点,重点是人设和服装实在很路人,一点特点都没有
作者: 木叶小千寻    时间: 2010-4-21 00:03
得了 这次真的玩完了
作者: wizard_lg    时间: 2010-4-21 00:04
http://forum.alanwake.com/showthread.php?t=3336

帖子在这里,有空去看看,别只看这几张图的分辨率数字,这游戏不是547p也不是720p,等出来再说吧。

ps 哪个外国网站有confirm过,也贴出来看看。
作者: 冬眠的star    时间: 2010-4-21 00:04
毫无兴趣,

走过路过

画面有待提高
作者: 毁灭之刃    时间: 2010-4-21 00:06
貌似这消息一出天天有人发,我想做这啥对比鉴定的那什么人要大家欢乐目的是达到了,总之留个名先~
作者: 痞客邦    时间: 2010-4-21 00:08
下面是引用wizard_lg于2010-04-21 00:04发表的:
http://forum.alanwake.com/showthread.php?t=3336

帖子在这里,有空去看看,别只看这几张图的分辨率数字,这游戏不是547p也不是720p,等出来再说吧。

别丢人了 这帖子在N4G都成一个笑柄了
作者: affirmwing    时间: 2010-4-21 00:09
怎么360上的游戏古怪分辨率那么多?搞个4Xaa不如把分辨率先搞上去
作者: affirmwing    时间: 2010-4-21 00:10
这贴发到LU太合适了
作者: wizard_lg    时间: 2010-4-21 00:11
下面是引用痞客邦于2010-04-21 00:08发表的:


别丢人了 这帖子在N4G都成一个笑柄了

笑不笑柄,等游戏出来再说,如果真是忽悠玩家的厂商,那就是S B厂商,鄙视到底。
作者: 天下太平    时间: 2010-4-21 00:11
搞半天原来还是547P啊。。。。。。。。。。。。
作者: 北极狼    时间: 2010-4-21 00:11
本来一开始我也没觉得这游戏画面有多强
作者: あおいかぜ    时间: 2010-4-21 00:11
看看了··············
作者: epilogue    时间: 2010-4-21 00:14
游戏偷跑了,马上就来评测了,到时候就清楚了~
作者: 毁灭之刃    时间: 2010-4-21 00:14
下面是引用冬眠的star于2010-04-21 00:04发表的:
毫无兴趣,

走过路过

画面有待提高
走过路过几次才算放过
作者: epilogue    时间: 2010-4-21 00:17
这几张图tgfc早就有了,b3d的帖子不看完就当新闻发的这帖不知道会存在多久,游戏已偷跑,估计马上有评测了。希望Remedy不要学圣莫尼卡吹牛B,战神3所谓的全程60帧已经是个天大的笑话了~
作者: wizard_lg    时间: 2010-4-21 00:19
下面是引用epilogue于2010-04-21 00:14发表的:
游戏偷跑了,马上就来评测了,到时候就清楚了~

WTF,那么快偷跑了? 这下厂商更郁闷了,本来分辨率问题被大家狂打,还没回答出个明白,游戏又偷跑?
作者: epilogue    时间: 2010-4-21 00:21
下面是引用wizard_lg于2010-04-21 00:19发表的:


WTF,那么快偷跑了? 这下厂商更郁闷了,本来分辨率问题被大家狂打,还没回答出个明白,游戏又偷跑?

偷跑了就知道结果了,目前b3d也不敢下定论。
作者: 5566tan    时间: 2010-4-21 00:22
我当然不希望是真的,如果真的是。之前他们说的话就吹牛皮吹得大了。
作者: 痞客邦    时间: 2010-4-21 00:23
下面是引用epilogue于2010-04-21 00:17发表的:
这几张图tgfc早就有了,b3d的帖子不看完就当新闻发的这帖不知道会存在多久,游戏已偷跑,估计马上有评测了。希望Remedy不要学圣莫尼卡吹牛B,战神3所谓的全程60帧已经是个天大的笑话了~
战神3全程60是莫尼卡说的还是你说的?一个吹牛一个栽赃  你和这游戏倒是珠联璧合 天生一队
作者: luffy1108    时间: 2010-4-21 00:24
我发觉对此游戏一点兴趣都没有的人比有兴趣的还多,不错~~~
作者: tommyshy    时间: 2010-4-21 00:24
下面是引用冬眠的star于2010-04-21 00:04发表的:
毫无兴趣,

走过路过

画面有待提高
毫无兴趣,还反复路过? [s:245]
作者: 冬眠的star    时间: 2010-4-21 00:25
战神也被扯进来??

战神是神作,谨此,不用解释
作者: d-joe    时间: 2010-4-21 00:25
下面是引用tommyshy于2010-04-21 00:24发表的:

毫无兴趣,还反复路过? [s:245]
又路過了
又一個傲嬌
作者: 软饼干e    时间: 2010-4-21 00:28
反正只有360版,那些显卡玩家也没什么好说的
作者: pandora    时间: 2010-4-21 00:29
很有LU的感觉啊
战起来吧
作者: ossosf    时间: 2010-4-21 00:32
到底是好还是不好啊。。。。
作者: 交易游戏    时间: 2010-4-21 00:33
下面是引用痞客邦于2010-04-21 00:23发表的:

战神3全程60是莫尼卡说的还是你说的?一个吹牛一个栽赃  你和这游戏倒是珠联璧合 天生一队
SONY从没说过GOW3可以全程60帧,倒是一开始就爽快地承认做不到
作者: carina    时间: 2010-4-21 00:34
建议斑竹,这种帖子快删了吧!

游戏出了,再讨论也不迟啊!
作者: peace    时间: 2010-4-21 00:38
分辨率比Halo3低,销量肯定比halo3高!
作者: lightning13    时间: 2010-4-21 00:46
看看               。
作者: wilson1988h    时间: 2010-4-21 00:57
下面是引用328928249于2010-04-20 23:40发表的:
还真要去鉴定这个啊。。汗。。。
你管别人那么多干什么 ~~你又不玩~~~~~~~~~
作者: peixin    时间: 2010-4-21 00:59
这个之前就有看过了啊。。官方都澄清这游戏是720P的
作者: zqhhao    时间: 2010-4-21 01:25
当初公布的试玩还可以的。。。。。
作者: wcf520530x    时间: 2010-4-21 01:43
下面是引用epilogue于2010-04-21 00:17发表的:
这几张图tgfc早就有了,b3d的帖子不看完就当新闻发的这帖不知道会存在多久,游戏已偷跑,估计马上有评测了。希望Remedy不要学圣莫尼卡吹牛B,战神3所谓的全程60帧已经是个天大的笑话了~
圣莫尼卡说过战神3全程60帧?????我知道你很郁闷,但是话不能乱说的。
作者: 森罗1970    时间: 2010-4-21 01:50
路过看看.....这个无所谓吧............
作者: d-joe    时间: 2010-4-21 02:28
大家一起數...到底幾P啊喂,該不會真搞混合體吧
http://forum.beyond3d.com/showthread.php?t=57213&page=6


作者: 战区观察猿    时间: 2010-4-21 02:33
喷也得讲究技巧啊...正方辩友请注意。
下面开始自由辩论时间,
请正方辩友开始,反方辩友做好准备。

(不过随便想想最高支持7.1声道的游戏画面360P,用脑子思考一下吗。WII都480P)
作者: mondaijin    时间: 2010-4-21 03:21
看到阿烂如此低清分辨和模糊贴图,RF已经气急败坏恼羞成怒了
作者: soulsamurai    时间: 2010-4-21 04:42
下面是引用mondaijin于2010-04-21 03:21发表的:
看到阿烂如此低清分辨和模糊贴图,RF已经气急败坏恼羞成怒了
已经不只一次的了
splinter cell是前菜,alan wake是主菜,不知那个游戏会成为甜品  
作者: fruitg    时间: 2010-4-21 05:04
我笑而不语                                   .
作者: d-joe    时间: 2010-4-21 05:07
發現有不少人對576P很驚訝,那就讓各位大開眼界好了
http://forum.beyond3d.com/showthread.php?t=46241
慢慢看不用謝
作者: carina    时间: 2010-4-21 05:10
我已经晕了,同样是720p为什么一张图那么清晰,而另一张却很模糊?
作者: fatfat10    时间: 2010-4-21 05:16
无论最后画面如何,这帖子让我想起了早前我在一贴子里表示希望游戏画面能保持像宣传载图里面的高水准,却被某一位只买限定版的玩家喷翻了~~~~
作者: carina    时间: 2010-4-21 05:21
下面是引用fatfat10于2010-04-21 05:16发表的:
无论最后画面如何,这帖子让我想起了早前我在一贴子里表示希望游戏画面能保持像宣传载图里面的高水准,却被某一位只买限定版的玩家喷翻了~~~~
穆里尼奥能力还需要怀疑吗?  
作者: tachao    时间: 2010-4-21 06:03
独占大作……等了……现在继续断罪
作者: luisheero    时间: 2010-4-21 06:19
还行吧。。。。。。。。。
作者: 如龙见参    时间: 2010-4-21 06:22
有5元就行啊,还要求什么??
作者: luffy1108    时间: 2010-4-21 06:45
某些人做人就做得成熟点吧,连说话都不敢明说,看到就觉得你可怜
作者: wanghai    时间: 2010-4-21 06:48
这个无关系,主要是中文太爽了。
作者: leonkuai    时间: 2010-4-21 07:04
4XAA很强大啦------------------





--------------------------
作者: luanjian    时间: 2010-4-21 07:08
暂时360不在身边玩不了.......................
作者: 一起除四害    时间: 2010-4-21 07:18
当初对ps3游戏横挑鼻子竖挑脸的人表示淡定,表示没有写轮眼,表示游戏性重要,当初挑刺战神和深海的人都无视星星分辨率和帧数
作者: 东城    时间: 2010-4-21 07:27
Remedy支支吾吾  在官方论坛企图用术语来蒙骗fanbase  真当所有玩家都是***啊....
5年时间540P  号称360上画面最高水平 不知道该哭还是该笑

嘛...画面不行至少希望其它方面能够弥补...鉴于remedy的历史,估计整体游戏质量还是很不错的
作者: kisara    时间: 2010-4-21 07:59
N天前的新闻 现在D3D自己都不能肯定是540P  

LZ就代表他肯定了?
作者: kisara    时间: 2010-4-21 08:02
下面是引用痞客邦于2010-04-21 00:23发表的:

战神3全程60是莫尼卡说的还是你说的?一个吹牛一个栽赃  你和这游戏倒是珠联璧合 天生一队
核心60帧是哪个SB混淆视听说的?  结果呢?

4XAA可以减少阴影的锯齿 使其柔和圆滑  在alan这个以光影见长的游戏里比分辨率重要

alan很有可能是动态分辨率  

KZ2的粒子效果在爆炸的时候缩为360P  注意 是单指一个特效的分辨率
作者: liu2596960    时间: 2010-4-21 08:07
500%  我看谁的肉眼能把画面放这么大
作者: zoujilong    时间: 2010-4-21 08:23
画面分辨率还是让人满意的。
作者: 克莉斯    时间: 2010-4-21 08:25
LZ这贴跟前几天的没什么分别。
作者: 庭院男孩    时间: 2010-4-21 08:27
PC版本已经被取消了,只有XBOX360版本了
作者: tuji2015    时间: 2010-4-21 08:33
追求真理的人真不少,不过也略显蛋疼
作者: kevin7563    时间: 2010-4-21 08:37
怪哩...
這款遊戲放到Ps3內是能執行麼?
怎麼SF比MF還關心這遊戲啊??
作者: nds    时间: 2010-4-21 08:40
随便多少了.......
作者: west2046    时间: 2010-4-21 08:41
Xbox 360

50 Cent = 1280x720 (no AA)
Afro Samurai = 1280x720 (4xAA)
Alan Wake =
Aliens Vs Predator =
Alone in the Dark = 1040x600 (2xAA)
Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Assassin's Creed 2 = 1280x720 (2xAA)
Avatar = 1280x696 (2xAA, black borders)
Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA)
BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters )
Batman: Arkham Asylum = 1280x720 (2xAA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
***: Bad Company = 1280x720 (no AA)
***: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 1280x720 (no AA)
Bioshock 2 = 1280x720 (edge blur filter)
Blacksite: Area 51 = 1280x720 (2xAA)
Blue Dragon = 1280x720 (2xAA)
Brutal Legend = 1200x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 = 1040x624 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Cars Mater-National = 1280x720 (4xAA)
Club, The = 1280x720 (4xAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter)
Conan = 1024x576 (no AA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops = 1280x720p (2xAA)
Chronicles of Riddick: Dark Athena = 1280x720 (4xAA)
Crackdown = 1280x720 (2xAA)
Crash Time = 1280x720 (2xAA)
Dante's Inferno = 1280x720 (no AA)
Darkness, The = 1280x720 (4xAA)
Dark Sector = 1280x720 (no AA)
Darksiders = 1152x648 (no AA)
Dead or Alive 4 = 1280x720 (2xAA)
Dead or Alive Xtreme 2 = 1280x720 (2xAA)
Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
Dead Space = 1280x720 (no AA)
Devil May Cry 4 = 1280x720 (2xAA)
Dirt = 1280x720 (4xAA)
Dirt 2 = 1280x720 (4xAA)
Don King Prizefighter = 1024x630 (2xAA)
Dragon Age: Origins = 1280x720 (2xAA)
Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur)
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors: Strike Force = 1280x720 (no AA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
F.E.A.R. = 1280x720 (2xAA)
F.E.A.R. 2 = 1280x720 (4xAA)
Fable II = 1120x720 (blur filter, 2xAA)
Fable III =
FaceBreaker = 1280x720 (4xAA)
Fallout 3 = 1280x720 (4xAA, certain edges)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
Far Cry 2 = 1280x696 (2xAA, black borders)
Fight Night Round 4 = 1280x720 (4xAA)
Fifa 2006 = 1024x576 (2xAA)
Fifa 2007 = 1200x675 (no AA)
Fifa 2008 = 1280x720 (2xAA)
Fifa 2010 = 1280x720 (2xAA)
Fifa Street 3 = 1920x1080 (4xAA)
Final Fantasy XIII = 1024x576 (2xAA)
Fracture = 1280x720 (no AA)
Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
Gears of War 2 = 1280x720 (2xAA, certain edges unaffected)
Ghostbusters = 1280x720 (2xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA)
Godfather II = 1280x720 (no AA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA)
Guitar Hero 3 = 1280x720 (no AA)
Guitar Hero Aerosmith = 1280x720 (no AA)
Guitar Hero World Tour = 1280x720 (no AA)
Guitar Hero 5 = 1280x720 (no AA)
Halo 3 = 1152x640 (no AA)
Halo 3: ODST = 1152x640 (no AA)
Halo: Reach =
Halo Wars = 1280x720 (2xAA)
HAWX = 1280x720 (4xAA)
IL2 Sturmovik = 1280x720 (2xAA)
Incredible Hulk = 1280x720 (full screen blur)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
Kung Fu Panda = 1280x720 (no AA)
Left 4 Dead = 1280x720 (no AA, edge blur)
Left 4 Dead 2 = 1280x720 (no AA, edge blur)
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
Lord of the Rings: Conquest = 1280x720 (no AA)
Lost Planet = 1280x720 (up to 4x MSAA dependent on framerate)
Lost Planet 2 = 1280x720 (up to 4xMSAA)
Madden NFL '09 = 1280x720 (no AA)
Marvel: Ultimate Alliance = 1280x720 (2xAA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd)
Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
Metro 2033 = 1280x720 (AAA)
Midnight Club: Los Angeles = 1280x720 (2xAA?)
Mirror's Edge = 1280x720 (2xAA)
MK vs DC = 1040x624 (2xAA)
MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
MotoGP 09/10 = 1280x720 (2xAA)
MX vs ATV: Untamed = 1280x720 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
NBA Live '08 = 1280x720 (4xAA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
Need For Speed: Pro Street = 1280x720 (4xAA)
Need For Speed: Shift = 1280x720 (4xAA)
Need For Speed: Undercover = 1280x720 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
NHL '09 = 1280x720 (4xAA)
Ninja Bladen = 1280x720 (2xAA)
Ninja Gaiden 2 = 1120x584 (2xAA)
Operation Flashpoint 2 = 1280x720 (2xAA)
Orange Box, The = 1280x720 (no AA)
Overlord = 1280x720 (2xAA)
Overlord II = 1280x612 (custom edge blur, black borders)
Perfect Dark Zero = 1152x640 (no AA)
Phantasy Star: Universe = 1152x648 (no AA)
Prince of Persia = 1280x720
Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA)
Project Gotham Racing 3 = 1024x600 (2xAA)
Project Gotham Racing 4 = 1280x720 (2xAA)
Prototype = 1120x640 (2xAA)
Quake 4 = 1280x720 (no AA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
Race Driver: GRID = 1280x720 (4xAA)
Race Pro = 1280x720 (4xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Red Faction: Guerrilla = 1280x720 (2xAA)
Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
Ridge Racer 6 (demo) = 1440x810 (no AA)
Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
Rock Band = 1280x720 (no AA on stage, 2xAA on highway)
Rock Band 2 = 1280x720 (no AA on stage, 2xAA on highway)
Rock Band: The Beatles = 1280x720 (no AA on stage, 2xAA on highway)
Saboteur = 1280x720 (no AA)
Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
Saint's Row 2 = 640p (2xAA)
SCORE International Baja 1000 = 1280x720 (4xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Shadowrun = 1280x720 (2xAA) - Gamefest '07
Silent Hill: Homecoming = 1280x720 (2xAA)
Simpsons, The = 1280x720 (no AA)
Skate = 1280x720 (2xAA ? )
Soldier of Fortune: Payback = 1280x720 (4xAA ?)
Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
Sonic Unleashed = 880x720 (2xAA)
Spiderman: Web of Shadows = 1280x720 (4xAA)
Splinter Cell: Conviction = 1024X576 (2xAA)
Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical)
Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (4xAA)
Street Fighter IV = 1280x720 (2xAA)
Tales of Vesperia = 1280x720 (2xAA + full screen blur)
Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)
Terminator: Salvation = 1152x648 (blur filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tomb Raider: Legend = 1024x600 (2xAA)
Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (2xAA)
UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
Unreal Tournament III = 1280x720 (2xAA ala Gears...)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua Tennis 3 = 1920x1080 (2xAA)
Virtua Tennis 2009 = 1280x720 (4xAA)
WALL E = 1280x720 (2xAA)
Wanted = 1120x640 (no AA)
Wheelman = 1280x720 (2xAA)
Wolfenstein = 1280x720 (no AA)
X-Men Origins: Wolverine = 1280x720 (2xAA)
作者: zhangjingy    时间: 2010-4-21 08:42
官方的表现太丢人了,闪烁其词,那些托词用在很多游戏上都适用,其他游戏开发者都是心知肚明的,没必要提,而他们却说出来混淆视听,没勇气直接说出原生分辨率是多少,现眼现***了。
作者: west2046    时间: 2010-4-21 08:42
Playstation 3

50 Cent = 1280x720 (blur filter)
Afro Samurai = 1280x720 (QAA)
Aliens Vs Predator =
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Avatar = 1280x692 (QAA, black borders)
Batman: Arkham Asylum = 1280x720 (no AA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
***: Bad Company = 1280x720 (no AA)
***: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 680p (no AA, blur filter pre-patch)
Bioshock 2 = 1280x720 (no AA)
Blacksite: Area 51 = 1280x720 (no AA)
BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Brutal Legend = 1152x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1152x648 (4x2 custom edge AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Chronicles of Riddick: Dark Athena = 1024x720 (QAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dante's Inferno = 1280x720 (no AA)
Dark Sector = 1152x640 (no AA)
Darksiders = 1152x648 (no AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead Space = 1280x720 (no AA)
Def Jam Icon (screenshot) = 1152x648 (no AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Dirt = 1280x720 (QAA)
Dirt 2 = 1280x720 (QAA)
Dragon Age: Origins = 1280x720 (AA ?)
Dynasty Warriors 6 = 1280x720 (no AA)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, black borders)
Fifa 2008 = 1280x720 (no AA)
Fifa 2010 = 1280x720 (QAA) on 720p window)
Fifa Street 3 = 1920x1080 (no AA)
Fight Night Round 4 = 1280x720 (QAA)
Final Fantasy XIII = 1280x720 (2xAA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)
Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Ghost Recon: Advanced Warfighter 2 = 1280x720
G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
Godfather II = 1200x720 (blur filter)
God of War III = 1280x720 (MLAA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA)
Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Gran Turismo 5 =
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Guitar Hero 5 = 1024x576 (no AA)
HAWX = 1280x720 (no AA, horizontal blur)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Heavy Rain = 1280x720 (2xAA)
IL2 Sturmovik = 1280x720 (QAA)
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Killzone 2 = 1280x720 (QAA)
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Lost Planet 2 =
Madden NFL '09 = 1280x720 (no AA)
MAG = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MK vs DC = 1040x624 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm = 1280x720 (2xAA)
MX vs ATV: Untamed = 1024x576 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Need For Speed: Pro Street = 1280x720 (QAA)
Need For Speed: Shift = 1280x720 (QAA)
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Operation Flashpoint 2 = 1280x720 (QAA)
Orange Box, The = 1280x720 (QAA or full screen blur...)
Overlord = 1280x720 (no AA)
Overlord II = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
Prince of Persia = 1280x720
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
Prototype = 1120x640 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Faction: Guerrilla = 1280x720 (no AA)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Resistance 2 = 1280x720 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Rock Band = 1280x720 (no AA on stage, 2xAA on highway)
Rock Band 2 = 1280x720 (no AA on stage, 2xAA on highway)
Rock Band: The Beatles = 1280x720 (no AA on stage, 2xAA on highway)
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saboteur = 1280x720 (edge detect)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2 = 640p (QAA)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Silent Hill: Homecoming = 1024x576 (no AA)
Simpsons, The = 1280x720 (no AA)
Skate = 1280x720 (no AA)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Spiderman: Web of Shadows = 1280x720 (no AA)
Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (2xAA)
Street Fighter IV = 1280x720 (no AA), 1120x630 (no AA, in up-close character view)
Supercar Challenge = 960x1080 (no AA)
Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Terminator: Salvation = 1152x648 (blur filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Transformers = 960x1080 (no AA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (no AA)
UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Uncharted 2 = 1280x720 (2xAA)
Unreal Tournament III = 1280x720 (no AA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 = 1920x1080 (2x AA)
Virtua Tennis 2009 = 1280x720 (QAA)
WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
Wheelman = 1280x720 (no AA)
Wolfenstein = 1280x720 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
X-Men Origins: Wolverine = 1280x720 (no AA)
作者: zhangjingy    时间: 2010-4-21 08:44
DF的09年分析的视频还是720P,效果比现在好多了,看来以前都是拿PC版来忽悠人啊,现在取消PC了,只好用XO的540P出来现眼了。




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