A9VG电玩部落论坛

标题: [XBOX360]IGN小编试玩Natal,火爆狂飙等大作已经登陆! [打印本页]

作者: jolincsa    时间: 2009-6-2 16:04
标题: [XBOX360]IGN小编试玩Natal,火爆狂飙等大作已经登陆!


试玩了两个游戏,一个是结合应用Natal的Burnout Paradise,一个是发布会上的躲避球游戏。有大量使用Natal的游戏制作中。

E3 2009: I've Played Natal and it Works

PS:据消息透露该设备售价75美元左右(500RMB),今年11月上市

Hands-on... or is it body-on...? Maybe body-off? Whatever, Burnout and Ricochet use it and it works.
by Jeremy Dunham

June 2, 2009 - Following up on its successful E3 press conference earlier today, Microsoft held a special hands-on event at the Standard Hotel in downtown Los Angeles this evening. Besides showing off the latest versions of games like Halo 3: ODST, Forza Motorsport 3, The Beatles: Rock Band, and Shadow Complex, Microsoft also had special "behind closed doors" demos of two of its more secretive projects, Project Natal and Alan Wake.

I'll admit that I was eager to try out Natal specifically to see just how real the onstage demo from earlier today truly was. After all, what Microsoft showed onstage -- not counting the incredibly long ultra-saccharine marketing video -- was pretty impressive. As Steven Spielberg alluded to in his surprise speech at that very press conference, a camera that could act as an "invisible controller" for hardcore and first-time gamers alike really would be a defining moment for the next generation of videogames.

Here's the amazing thing -- I played with the Natal for all of 5-6 minutes, and I have to say, it actually works.

The first demo I tried was what Microsoft was calling "Burnout Natal." Though it isn't a real game in development, the mixture of Burnout Paradise and the Natal camera was meant to provide proof that you could use the device's technology for practically any genre or software. How quickly I was recognized into the Natal's body identification system (just a few seconds) was surprising, and in a matter of moments I was controlling Burnout paradise with my feet and hands.

Most of the people around me during the MS press conference were groaning when they showed how a racing game would control with Natal in the aforementioned marketing footage, but truth be told, it's a lot more fun than it looks. Though I did miss the bit of resistance that a controller or steering wheel normally gives me, I was shocked to see how natural it felt to drive a car without actually being in one. How easy was it? To accelerate, I simply moved my right leg forward; to brake, I moved it backwards, and to pop it into a neutral position, I just stood straight up (or as straight as my spine would allow me to stand after 12+ hours of E3 spelunking). Driving was just a matter of pretending that I had a steering wheel in my hands, and every subtle movement I made was picked up by the camera allowing me to drive pretty well (and pretty straight) for the few minutes I got to try it out. As an added bonus, the motion for going into Burnout mode was an appropriate Top Gun Volleyball fist-pump. The whole experience was surprisingly fun and I walked away with nary a bad thing to say (which is quite an accomplishment, because normally I complain a lot).

My second go at the Natal was with the game highlighted specifically in Microsoft's press conference by former Fight Night father, Kudo Tsunoda, known as "Ricochet." Admittedly, Ricochet isn't my type of game. I'd rather sit on the couch hitting remote control buttons instead of virtual dodgeballs (which probably explains why I've reached the point where I get winded doing simple things like chewing and talking). Nonetheless, Ricochet provided a small dose of fun as I did my best to break targets with an increasingly-prolific supply of balls. The response here didn't seem as sharp as it did with Burnout -- but to be fair, there did seem to be a small learning curve with the aiming system. Though again, it's not my type of game -- but the good news is that, when speaking with Tsunoda about things in the works down the line, that there are plenty more games -- much more ambitious ones, in fact -- in development that we're going to see in the near future.

All in all, I found Project Natal to be quite refreshing. It's nowhere near the gimmicky device I originally took it for and the fact that it works already on a retail Xbox 360 (Burnout was running on an "out of the store" model, no debugs or special systems required) says a lot about its current stage of development.

To say that I'm anxious to see where Microsoft, and it's horde of third party developers, takes his next is an understatement..
作者: jolincsa    时间: 2009-6-2 16:05
可以让那些说natal只是播片,成品差得远上市不能的人洗洗睡了
作者: zhaoxin    时间: 2009-6-2 16:08
如果真如小编所言,那真是太牛逼了。
作者: duskymagus    时间: 2009-6-2 16:11
神了 - -这么快 投入生产?
作者: 麻雀    时间: 2009-6-2 16:12
前排~~~~~~~~~~~~~~
作者: akira905    时间: 2009-6-2 16:13
支持全民宅


看来経済危機使人越来越宅了
作者: chenzl    时间: 2009-6-2 16:13
果然是2个摄像头,一个怎么也定位不了
作者: zhaoxin    时间: 2009-6-2 16:18
唯一让人疑虑的就是发售时间。去年E3的WII MOTION PLUS可是用了一年多的时间才作好上市准备,这个是不是也需要一段长时间的等待呢?
作者: q2514    时间: 2009-6-2 17:03
希望年内可以上市!!!!!!!!!!!!!!只是不要太贵了!
作者: 极端饭的苦恼    时间: 2009-6-2 17:06
爽!!年内上市是可能的,至于价钱,就算是要一台机器的钱那我也扔!!!
作者: 秋风霜洛    时间: 2009-6-2 17:07
希望还能有更多扩展的可能
作者: gx9901    时间: 2009-6-2 17:10
这个~~
谁能翻译下...........
作者: neville123    时间: 2009-6-2 17:13
was pretty impressive

Here's the amazing thing

Most of the people around me during the MS press conference were groaning when they showed how a racing game would control with Natal in the aforementioned marketing footage, but truth be told, it's a lot more fun than it looks.
作者: neville123    时间: 2009-6-2 17:14
下面是引用gx9901于2009-06-02 17:10发表的:
这个~~
谁能翻译下...........
大致意思就是很震撼,实际玩比看的更爽
作者: relive1314    时间: 2009-6-2 17:16
下面是引用neville123于2009-06-02 17:14发表的:

大致意思就是很震撼,实际玩比看的更爽
我晕~你怎么被放出来了?!我能再次看看你的自爆吗?!好想看啊~
作者: guzhaoji    时间: 2009-6-2 17:17
游戏是关键..........
作者: gx9901    时间: 2009-6-2 17:17
下面是引用neville123于2009-06-02 17:14发表的:

大致意思就是很震撼,实际玩比看的更爽
这下怀疑者应该能暂时闭口了
但估计之后他们又会说:这东西是抄袭EYETOY的,SONY吃剩的东西,过时的技术
作者: 极端饭的苦恼    时间: 2009-6-2 17:17
大致在说昨晚发布会上演示的体感赛车游戏,这游戏实际操作比看要爽多了!!
作者: neville123    时间: 2009-6-2 17:18
下面是引用relive1314于2009-06-02 17:16发表的:

我晕~你怎么被放出来了?!我能再次看看你的自爆吗?!好想看啊~
自己去搜帖子
作者: neville123    时间: 2009-6-2 17:20
下面是引用gx9901于2009-06-02 17:17发表的:

这下怀疑者应该能暂时闭口了
但估计之后他们又会说:这东西是抄袭EYETOY的,SONY吃剩的东西,过时的技术
话说wii也不是第一个玩体感的,游戏机使用技术有过介绍
作者: nds    时间: 2009-6-2 17:20
居然试玩了啊..............
作者: bobbybin    时间: 2009-6-2 17:25
从那个黑皮肤mm的演示来看,完成度不错
作者: relive1314    时间: 2009-6-2 17:25
说实话~现在强烈期待拳击之夜4能全面支持NATAL~别的游戏现在用这个不太现实~我觉得拳击4很现实~如果可以搭载这个~牛大了--!
PS:backham777到时候你一定要买哦~我期待看你的自爆~而且~毫无疑问的~我会拿出我10分之1的游戏拿出来自爆让你感到你没什么优越感~
作者: neville123    时间: 2009-6-2 17:26
下面是引用relive1314于2009-06-02 17:25发表的:
说实话~现在强烈期待拳击之夜4能全面支持NATAL~别的游戏现在用这个不太现实~我觉得拳击4很现实~如果可以搭载这个~牛大了--!
PS:backham777到时候你一定要买哦~我期待看你的自爆~而且~毫无疑问的~我会拿出我10分之1的游戏拿出来自爆让你感到你没什么优越感~
随便
作者: relive1314    时间: 2009-6-2 17:32
下面是引用neville123于2009-06-02 17:26发表的:

随便
你变得这么随和了?!希望你保持下去~玩家本都是朋友~请你尊重别人~别人也会尊重你~
作者: neville123    时间: 2009-6-2 17:34
下面是引用relive1314于2009-06-02 17:32发表的:

你变得这么随和了?!希望你保持下去~玩家本都是朋友~请你尊重别人~别人也会尊重你~
我只喷极端饭,我从没喷过sony,欢迎挖坟
作者: 哥特幽灵    时间: 2009-6-2 17:34
终于知道了.............................原来rf是这么殷切的期盼高清健身
作者: eydisaater    时间: 2009-6-2 17:38
@.@ 看来投放市场的时间也许比想象中的要短。
作者: whip806    时间: 2009-6-2 17:40
下面是引用哥特幽灵于2009-06-02 17:34发表的:
终于知道了.............................原来rf是这么殷切的期盼高清健身


欢迎软饭们加入健身一族

看明天索饭们是不是也要一起加入
作者: kyser.makvi    时间: 2009-6-2 17:45
这个。。。。
玩个游戏还要让身体动来动去。。。。
动动手指不就好了吗。。。

请无视我。。。
作者: scuwzg    时间: 2009-6-2 17:45
快点来吧,都等不及了。即使正版,我也入!!!!!
作者: leaf113    时间: 2009-6-2 17:54
我还是比较落后的

用手柄踏实
作者: langxi    时间: 2009-6-2 17:57
要支持了。。。。。。。。。。。。。。。。。。。。。
作者: 太老虎    时间: 2009-6-2 18:14
希望能快点出啊,哈哈 价格不知道要多少哦。。。希望不要太离谱 了。亲民一点
作者: scuwzg    时间: 2009-6-2 18:23
刹车和油门怎么操作,加油和踩刹车的力度怎么体现?很想知道
作者: oyanf    时间: 2009-6-2 18:26
开始攒钱了,希望价格不超过2000
作者: kidgemalie    时间: 2009-6-2 19:00
多少钱,出吧,这才叫必买。。。。。。。
作者: 已经死了    时间: 2009-6-2 19:08
下面是引用极端饭的苦恼于2009-06-02 17:06发表的:
爽!!年内上市是可能的,至于价钱,就算是要一台机器的钱那我也扔!!!
+1这东西只要有足够的游戏支持。我想买了还是很值的。
作者: chimae    时间: 2009-6-2 19:14
其实我期待能开发支持这设备的H-GAME~
作者: awrtyy    时间: 2009-6-2 19:15
最最关键的是价格。。。。XO的外设都贵的离谱。。。。。

如果MS想靠这个打市场的话就必须的亏本卖

另外如果没半数以上XO用户买的话,真的很怀疑第3方会制作这类游戏不??

希望明年这个时候能有10款以上这类游戏
作者: lion5257    时间: 2009-6-2 19:21
成本就100多美刀,我国翻1倍就200美刀,2000以内秒下!
作者: sega00751    时间: 2009-6-2 19:25
看到他。。我感觉英文没有学好啊。痛苦中
作者: yfkodrw    时间: 2009-6-2 19:39
价格不会超过70美圆,也就是500元,TGS2009公布发售时间
作者: leo9662002    时间: 2009-6-2 19:51
终于了了我的愿了,什么MGSR都无关紧要了!这个太强大了!
作者: sanosuke123    时间: 2009-6-2 20:14
标题: Re:
支持体感,支持新技术。[Replied by WAP]
作者: tommyshy    时间: 2009-6-2 21:17
很好的附加功能,赞。
作者: emperorj    时间: 2009-6-2 21:19
下面是引用leo9662002于2009-06-02 19:51发表的:
终于了了我的愿了,什么MGSR都无关紧要了!这个太强大了!

游戏不要紧

拍拍肩膀那一下很重要
作者: 高山2008    时间: 2009-6-2 21:34
好消息!!!好好啊好
作者: smdfzeal    时间: 2009-6-2 22:02
以前就有过这样子的想法了,没想到实现了已经!
以后动作游戏又要成主流咯~
作者: ppp1974    时间: 2009-6-2 22:54
下面是引用scuwzg于2009-06-02 18:23发表的:
刹车和油门怎么操作,加油和踩刹车的力度怎么体现?很想知道

下面那段是作者说明怎么操作的


To accelerate, I simply moved my right leg forward; to brake, I moved it backwards, and to pop it into a neutral position, I just stood straight up (or as straight as my spine would allow me to stand after 12+ hours of E3 spelunking). Driving was just a matter of pretending that I had a steering wheel in my hands, and every subtle movement I made was picked up by the camera allowing me to drive pretty well (and pretty straight) for the few minutes I got to try it out.
作者: talking118    时间: 2009-6-2 23:13
360通吃了!!!没办法,太有才了!!!
作者: 太老虎    时间: 2009-6-2 23:34
500?RMB?觉得不太可能的
作者: victor_huang    时间: 2009-6-2 23:47
2000以内 ,立刻秒下.......太激动了..




欢迎光临 A9VG电玩部落论坛 (https://bbs.luryl.com/) Powered by Discuz! X3.4